I wanted to whittle something festive so I came up with this Christmas cracker design. It only needs easy cuts and takes around 20-30 mins once you get into the swing of things.
Wednesday, 16 November 2022
Saturday, 12 November 2022
My Dark Ambient Album Deep Space Impingement is Out Now
Almost one month ago, I collected some of my own dark ambient tracks together into an album and released it on Bandcamp. It's called Deep Space Impingement and I've decided to give myself the artist name of Reality Scruncher. The album is themed around a deep space starship and its descent into weirdness and madness. The full album description is:
A starship journeys far beyond the known, delving into strange twisted distortions of the reality that birthed it.
Presences watch it. Probe it. Toy with it. The starship can take it. The crew... not so much.
A droning, rumbling, space-infused album, one created in the hopes of transporting the listener into vast, futile, and malignant soundscapes.
The full album is also up on YouTube and I`ll embed it below if you'd like to check it out that way. If you listen and find yourself liking it, it's currently a free download on Bandcamp. I will also paste some Bandcamp codes at the end of this post if you'd like to add it to your library in a more permanent way.
hsg6-udjl
4h22-eh8e
4cla-uebu
qssg-judq
b443-y5xt
5csl-ufab
8j4h-jquw
2fsh-yte4
dahs-b7fa
vvbd-uccb
Friday, 15 July 2022
Stoic Interview: Daniel Riley
Stoic Interview: Daniel Riley
Daniel Riley is a personal development blogger with a fervent interest in productivity, health and philosophy. It is this latter area that brought us to this interview. Daniel has not only embraced Stoic philosophy in his life, but also went on to create Stoic Store UK, a website that offers people handy little reminder objects that he hopes will help them to deepen their experience of the philosophy, and ultimately, benefit their lives.
In this interview we cover how Daniel was first exposed to Stoic ideas, which book he found most helpful in bringing those ideas into his everyday life, and why he thinks a dose of Stoicism answers a need for the modern world.
***
Casey: You created the Stoic Store UK website, and on your personal development website, you have a number of posts about how a variety of Stoic ideas have helped you with life. When were you first exposed to the Stoic philosophy and what were the elements of life that you thought it might improve for you?
Daniel: I was first introduced to Stoicism on the Tim Ferriss podcast. I had been fascinated by Tim and his work for a while, and the fact that he continuously recommended the philosophy as a tool to navigate modern life was enough for me to check it out. I absolutely loved all aspects of it, particularly its practical nature. I was generally interested in all areas of development then and there wasn’t a particular area that I hoped that Stoicism would improve. Luckily, I discovered that it is a tide that raises all boats anyway.
Casey: Ryan Holiday’s The Daily Stoic is a book that you give great credit to for helping to change your life. Why do you think a book that takes the ‘daily reflection’ approach to change proved to be so useful for you, and what steps, if any, did you take to make sure that you kept the concept for the day alive in your mind or experience?
Daniel: The daily reflection approach is so effective, in my opinion, because it gives very small bits of wisdom for you to chew over at a time. I think some of the longer format content out there on Stoicism is great, but if it is read like a regular book and not mulled over for some time with regular reflection intervals, then many of the concepts and points are just read for momentary mental enjoyment and lost in the crowd. They don’t change anything in our actual lives, which we sometimes forget is the purpose of these sorts of books.
I actually still found it quite difficult to assimilate the Stoic ideas into my everyday life. Trying to remember them as thoughts or memories throughout the day I found to be quite disruptive and counter-productive. I was reading about inner peace but I was constantly disrupting my own inner peace trying hard to remember what Marcus Aurelius said about inner peace.
One of the reasons that I created Stoic Store UK and physical products was to solve this conundrum that I feel that many philosophy-enthusiasts face. A quick glance at a coin on your desk or a ring on your finger can bring that ‘a-ha’ remembrance, rather than trying to remember longer quotes or anything like that.
Casey: In an Indiehackers post, you explained that the Memento Mori (“Remember that you must die”) coin was the first that you designed when you created the Stoic Store UK in early 2020. This was due, you said, to the notion of Memento Mori having had the biggest impact on your life. How did your attitude to life change when you fully digested this notion, and was it a ‘lightening bolt’ type moment or did it take much pondering to bring it about?
Daniel: It was certainly a lot of pondering and exposure to the concept that helped it to become a regular part of my life. Even now I keep my Memento Mori coin on my desk everyday. In my experience, the reminder needs to be constant due to the fact that the whole of our lives - from the plans we make, to the holidays we plan, to the schedule we have - all assume that we are going to be here for a long time. That, of course, is never guaranteed and we can quickly slip into the assumption and all of the negative fallout from that.
Perhaps more powerful for me was the concept of Memento Mori not applied to my own life, but to the lives of others. I am lucky enough to have an amazing family and incredible friends. Remembering that every time I see them might be the last time I see them helps me to try and make every interaction more direct, present and ultimately, loving.
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| A few of the available products on The Stoic Store UK |
Casey: Since the release of your first coin, Stoic Store UK has expanded into all kinds of Stoic reminders and material, from medallions and t-shirts, to a Stoic teachings pack of exercise cards. In your own experience, and from what you’ve seen with your web store, how much of a thirst is there for Stoic wisdom in this current day and age, and on another level, in your opinion, how much would society benefit by embracing some of Stoicism’s concepts?
Daniel: I think that Stoicism is certainly becoming more popular as there are many more books being written about the philosophy, promotion of it from public figures and from people’s own experience, they generally find some amount of value in it.
I believe that the ‘thirst for Stoicism’ comes from a deeper thirst for some sort of meaning to our modern day lives, and it seems that in a lot of cases the Stoic philosophy resonates more deeply with people than alternatives for this thirst. Much of our culture is obsessed with materialism, gaining more stuff, and the plane on which many people live is extremely superficial. What I have found with other people interested in Stoicism as well as with my own experience, there comes a point where this superficiality no longer satisfies. There is a pull towards the deeper meanings of life, the bigger questions that need to be asked, and I think Stoicism does a great job in trying to tackle some of these questions.
I think society would hugely benefit from embracing some of Stoicism’s concepts. It is one of the most practical, down-to-earth philosophies that there is and its focus is on action, rather than on theory and hypothesis which often don’t create much change.
***
Thanks to Daniel for taking the time to answer my questions.
You can read more from Daniel at his personal development website, at his Medium, and you can find some lovely Stoic products at Stoic Store UK.
Tuesday, 12 July 2022
Book Review: Verissimus: The Stoic Philosophy of Marcus Aurelius
Book Review: Verissimus: The Stoic Philosophy of Marcus Aurelius
Review By Casey Douglass
Just over three years ago, Donald Robertson’s How To Think Like A Roman Emperor released, a book that taught the reader about Stoic philosophy by way of describing the life of one of its greatest adherents: Marcus Aurelius. Donald’s latest book Verissimus: The Stoic Philosophy of Marcus Aurelius sees him teaming up with illustrator Zé Nuno Fraga to depict the philosophical journey of Marcus Aurelius in a new, eye-catching graphic novel format.
You’ve probably heard the name of Marcus Aurelius, but you might not know much about him. Marcus was one of the most famous ancient Stoics, one that also became the most powerful man in the known world when he took up the position of Roman emperor. Even though he showed unusual promise as a truthful and remarkably wise child, Marcus still had to work hard at developing his character, living wisely, and juggling the massive demands put upon him as ruler. He wrote his own book The Meditations to help with his efforts to keep himself on course.
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| Marcus being advised to embody his philosophy, rather than simply appearing to live it. |
Verissimus begins with Marcus on his deathbed, dying of the plague. He is being attended to by his physician, his family and his closest advisors. The very first image is of Marcus alone, in an incense clouded room. When I reached this page, I was a little startled after I realised how long I’d been looking at the scene. It seemed lonely, yet peaceful. Serious, yet expected. The ‘expected’ part solidifies as Marcus’ thinks and interacts with those who visit. He has been expecting this for so long, he has no fear of death. He sees it as a process of nature, and nothing natural needs to be feared. This is a great foreshadowing of the Stoic idea of ‘living according to nature’ and is something that we get to witness as Marcus’ life story unfolds.
Verissimus is split into fourteen sections, each touching on an important element or period in Marcus’ life. The reader gets to see him as a young child, particularly how he is tutored and raised. We get to see his love of philosophy and his aversion to becoming emperor. Once emperor, Marcus has to deal with war, plague and politics, alongside his own familial troubles and tragedies. I particularly enjoyed seeing the relationship that he had with his brother and co-emperor Lucius, as Marcus and he have such different characters, that it really helps to emphasise how different Marcus was from what was ‘normal’ for the time. Another element that I was glad to see in the graphic novel was Apollonius the Stoic’s relating of the choice of Hercules, a tale that tells of when Hercules has to choose between an easy life, or one of excellence and virtue. There are many other fascinating moments to feast your eyes upon, but I’m happy to see that the events that most surprised or stuck with me from How To Think Like A Roman Emperor made it across.
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| The beginning of the Hercules story. |
In the preface, Donald points out that Verissimus isn’t intended to be an introduction to Stoic philosophy, but a way to depict the ways in which Marcus Aurelius actually lived his philosophical beliefs. Donald says that his previous books, such as How To Think Like A Roman Emperor, are hopefully more apt as an introduction to Stoicism. If you are new to Stoicism or Marcus Aurelius, Verissimus is a tremendous way to begin to learn about both. If it really tickles your fancy and you want to read more in-depth information, you can then jump into How To Think Like A Roman Emperor for even more details, alongside comparisons with some aspects of modern therapy and how it sometimes uses similar approaches to the Stoics.
What about if you are coming to Verissimus after having read other Stoic works, particularly How To Think Like A Roman Emperor, such as in my own case? Will seeing Marcus’ life in graphic novel form bring anything new for you? I think that Donald sums up the power of the imagery best in his afterword. After seeing Marcus’ son Commodus depicted in visual form, Donald says that he began to view him in a somewhat different way. Donald has spent around twenty five years researching these topics. For a change of media to show him something differently in his own work... I think that’s more than a testament to the quality of the illustration and the power of Verissimus as a graphic novel. Personally, I feel that the imagery brings the life of Marcus, and various elements of Stoic philosophy, into a rich and vibrant level of clarity, and it does this in a way that’s as enjoyable as it is educational.
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| A Stoic lesson on indifference and our automatic reactions. |
Visit the Verissimus page at this link for more information, or copy and paste the ISBN below into your book website of choice.
If you'd like to read my review of Donald's How To Think Like A Roman Emperor, you can find that at this link.
Thank you to St. Martin’s Press for sending me an advance review copy of the book.
Book Title: Verissimus: The Stoic Philosophy of Marcus Aurelius
Book Author: Donald Robertson
Book Illustrator: Zé Nuno Fraga
Publisher: St. Martin’s Press
ISBN: 9781250270955
RRP: $32.50 U.S / £25 U.K (hard-cover)
Releases: 12 July 2022 U.S / 19 July 2022 U.K (hard-cover)
Tuesday, 5 July 2022
Dark Ambient Review: Morphology
Dark Ambient Review: Morphology
Review By Casey Douglass
I recently rewatched Marvel’s 2016 Doctor Strange film, and as I sit here trying to think of an opening paragraph for this post, it occurs to me that the scenes in which said doctor plummets through bizarre, ever evolving dimensions gel quite nicely with Diagnostic aka Jan Robbe’s dark ambient album Morphology. This is because, in my opinion, Morphology would be an excellent audio accompaniment if you are ever lucky enough to find yourself blasting through this kind of weird infinity.
Jan used a variety of sound design techniques when he created Morphology, weaving the influences of machine learning and chaos into each track, building up soundscapes with fluctuating discord and smoothly birthing reality bubbles, before pricking them with the next squeal of tone. The album art itself gives form to this feeling of the unusual. For me, it evokes notions of Giger, biological morphing and twisting alien realms, which makes it a great fit for the audio itself. The tracks themselves are whizzing, whirring maelstroms of sound pierced by periods during which you can settle into a kind of rhythm or comfort. That’s not to say they aren’t comfortable at other times, as even at their most frenetic, the sounds stay interesting and the right side of harsh.
Sensory Deprivation is my favourite track. It begins with a kind of “giant gas furnace bursting into flame” impression. A gentle squealing rises before giant rumbling crashes seem to hint at the ground itself folding over. There are moments of quiet static and then the cascade begins again. This track made me think of a hellish rocky landscape being sun-blasted by a nearby angry star. The colours of the scene are red and black, the shadows flickering and dancing as the massive energy swells scrape the surface of the landscape. This track made me feel both sci-fi planet explorer, hell denizen and slasher murder movie victim all at the same time. Dark, and I love it.
Hayabusa-2 is another track that stood out for me. This one opens with a pulsing, chiming, sparkling energy swirl, but soon morphs into a creaking, thudding space. There is the impression of things clattering and falling around, and this track felt very much like it might be describing a “quantum lodger dragging a quark-based table across their apartment floor”. After the midpoint, the track turns into a more haunted space, maybe shifting up to a more gross level of reality and letting the uneasiness sit there. Obviously, this is just my own mental narrative, but I liked the avenues that my mental taxi drove me down.
The final track that I’ll single out for attention is Morphology AI A. It starts with a muted rumble and a burst of what might be music. There is a ‘roaming wind’ feeling, like a distant storm. I thought that there were hints of tone that suggested technology coming to life, and a feeling of “channel hopping on TV”. As the midpoint approaches, there is something I noted down as “existential wonder-blare”, the kind of thing that you might hear if an angel actually appeared at your darkest time. This moment felt like some kind of bubble bursting, the wonder-blaring space that consumes the track hereafter an echoing, cave-like vastness, which contrasts wonderfully with the tech-fizz of the opening.
To be honest, I wasn’t sure how I’d get on with Morphology. It was certainly a departure for me, in regards to the type of dark ambient or experimental music that I’ve listened to before. What I found was an album that fizzed, warped and exploded its way through layer after layer of aural exploration, but one that managed to do this in a way that felt kind to the ears. Whether it’s kind to the mind will depend on the particular mind that’s listening. If you are someone who likes to ponder the vastness of the cosmos, of time, and the possibility of countless dimensions, I think that you’ll enjoy losing yourself for awhile in Morphology.
Visit the Morphology page on Bandcamp for more information. You can also stream the whole album on Jan’s YouTube channel embedded below. If you’d like to learn more about Morphology and Jan himself, you can find the interview that he kindly gave me at this link.
I was given a review copy of this album.
Album Title: Morphology
Album Artist: Diagnostic / Jan Robbe
Released: 28 April 2022
Sunday, 22 May 2022
Dark Ambient Review: Colossus
Dark Ambient Review: Colossus
Review By Casey Douglass
Depth is something that seems to be all too fleeting in recent times, with both the important issues, and the less important, mangled by the machines of rhetoric and sophistry. I can’t speak for anyone else, but it often brings me to the point of ceasing to give a fuck about any of it. When I’m feeling this way, rather than merely sticking my head in the proverbial sand, I switch off, and delve into a far deeper experience, losing myself in some rich dark ambient soundscapes. Atrium Carceri and Kammarheit’s Colossus is an album that’s more than suited for leaving “all of this” behind for awhile.
As is becoming a habit when I review a Cryo Chamber release, I feel that I want to spend some time on the album cover art, as they always set the mood so wonderfully. Here, a lone figure stands between two decaying structures, a small bright light on the end of their staff providing a meagre illumination of the dark cavernous space. What I like about this is how it brings to mind the way that, once we’re used to low light conditions, even the smallest glimmer of an LED can seem to light a whole bedroom. Well, it does mine at least. When you “quiet the noise of the every day” whether by turning away from the 24/7 news churn or literally shutting out the daylight, who knows what else you might discover. I also appreciate that the figure in the album art seems to be standing contentedly at rest, feet side by side, calmly experiencing the scene that surrounds them. I guess they strike me as a figure that is alone, but likely not at all lonely, and as someone who really doesn’t want to be anywhere else.
The Colossus album description gives us a number of ways that the notion of depth manifests in the album’s theme. It reveals that it is set deep underground, which for me, always brings to mind a kind of “sinking into the Earth” feeling. It aligns this with the notion of exploring forgotten civilizations, which does a wonderful job of unlocking the doorway of time, therefore conjuring ideas and dreams of long epochs stretching back into unknowable temporal dimensions. As with anything of a great age, things tend to degrade and decay, and the soundscapes reflect this in a kind of “found footage” way, with “dirty tape reels”, crackles, buzzing, and other signs of degradation.
Opening track Subpulse is a great example of the above. It begins with a low pulsing drone, and quiet rattles and crackles. A slow, multi-element beat begins to build, one that’s cosseted by choral vocals, and wet buzzings and flappings. The imagery that came to mind was of an ancient altar, one populated by a fossilized insectoid creature that’s slowly shedding the mineral deposits from its carapace, coming to twitching life. This is a track full of crackling echoes, soothing static and a kind of throbbing, wave-building atmosphere. It’s relaxing and yet energizing at the same time.
Title track Colossus is a different beast. It opens with an undulating drone, seemingly backed by a horn-like sound that I’d describe as similar to the lowing of cattle. A shimmering high tone emerges, the audio equivalent, for me, of “fairies flickering around an ancient statue in a dark place”. An occasional thumping beat sounds, and is joined by some male choral chanting. An echoing, tapping beat proper soon appears, with things in general turning more raspy and juddery after the midpoint. This track feels both shamanic and also sacral, yet the “cow lowing” sound seems to anchor it firmly into the earth. I enjoy how these elements sit in a soundscape that seems to balance the forces that it’s depicting, with everything hanging in a pleasingly tense space.
The next track, Interwoven, is another that serves up something slightly different. It starts with a muffled, watery drone, with a hint of a distant chant and high tone. There are notions of thunder, warm swells and glugging water. The lower tones feel church organ-like. The higher tones, string-like. At times, the soundscape seems to sigh and flow, and at others, there are what could be hints of chugging machinery or circular-saw-like metallic squeals. As the track progresses, things warp and twist and blare a little more. The imagery that came to mind for this track was the explorer in the album art coming across ancient technology, but tech that mirrors some of our own, showing that we aren’t nearly as different or as advanced as we might think that we are, both civilizations seemingly ‘interwoven’ in space and time.
Colossus is a dark ambient album that contains a softly throbbing, ancient darkness, one that doesn’t feel hostile or dangerous. If it is inhabited by a spirit, it might feel ancient, sad and forgotten, but it has no acidic bitterness towards events or the people involved. It just is and it just watches and waits. If you like your dark ambient music to warmly smother you with the weight of years and the echoes of antiquity, while plucking you from the modern world and setting your mental wanderings in the depths of the Earth, you should check out Colossus.
Visit the Colossus page on Bandcamp for more information. You can also check out the track Colossus below:
I was given a review copy of this album.
Album Title: Colossus
Album Artist: Atrium Carceri & Kammarheit
Label: Cryo Chamber
Released: 15 Feb 2022
Tuesday, 3 May 2022
Dark Ambient Interview: Jan Robbe
Dark Ambient Interview: Jan Robbe
Jan Robbe is a composer, programmer, artist and sound designer, one with a love of broken rhythms, experimental electronic soundscapes, and the possibilities afforded by using technology in the creative process. Along with co-founding the netlabel Entity, Jan has various music projects to his name including UndaCova, Atomhead, Duncan Avoid and Diagnostic, the last of which is how we began chatting.
In this interview, Jan reveals how he got started with the tracker scene back in the 90s, the perils of getting stuck in one type of creative style, and who his inspirations are. He also tells us which software and hardware he likes to utilise, how he uses neural networks as an aid to his creations, and why he thinks that humans using A.I for creativity is a dance that benefits us greatly.
* * *
Casey: The
description of the latest album under your Diagnostic name,
Morphology, tells the listener that you utilised things such
as non-linear feedback loops and neural networks, among other
approaches, when you created this album. Before we get to that
though, in the 90’s, you experimented with tracker software on
hardware that was far less powerful than that which is available
today. What brought the young Jan Robbe to music creation, and what
sort of software and hardware were you using back then?
Jan:
Back then my interest in music creation coincided with the discovery
of the tracker scene. Simply searching for free music on the
internet, that was also small in download size (actually a factor at
that time) led me to the Fasttracker / Impulse Tracker software that
many artists were using. I remember being shocked by how good the
music actually was, even though netlabels were putting it online for
free, it was a true explosion of creativity.
So I used Fasttracker at first, but my music wasn't very good. It wasn't until Fruityloops came along, with the support of VST plugins, that things really got interesting. I understood that I didn't actually need to buy any sophisticated hardware to make pleasing sounds, in fact it was all pretty much free of charge.
Around 1999 was when I really caught the producing bug and decided I would make a track every day, with the sole mission of making something that I could be proud of, and perhaps also something that others would enjoy.
Casey: Committing to creating a track every day
and doing it for the intrinsic feeling of satisfaction are both great
ways to go about any sort of creative endeavour. Have there been
periods where you fell out of love with the music or the process, for
whatever reason, and are there any other mental approaches or
techniques that you use to help to get yourself back on track?
Jan:
Especially in the very beginning there were several moments where
I simply gave up. It takes a lot of time to grasp all the concepts
(synthesis, mixing, compression, fx, ...), but my love for music has
always brought me back. By now it's my preferred creative outlet, I
almost need it to feel sane, to catch emotional unease by the throat.
Or simply for my own enjoyment.
There have been periods where I just lacked the time or inspiration, but I keep in mind that these are only temporary. Life gets in the way since it's never been a sustainable thing for me. Getting stuck in a singular style has also proven to be a problem, but changing up, learning new styles is just endless fun. There's always some artist that will inspire me to make something new.
Casey: Who were some
of your biggest influences and inspirations when it came to the music
that you wanted to create, and how might this have led to you
co-founding the Entity website?
Jan: I remember feeling
bothered with commercial electronic music being very repetitive and
similar. There was a clear opportunity to just break things, you
know, like broken rhythms, breakbeats, but not as a looping
structure... I wanted it to just keep on breaking itself with endless
variation. Aphex Twin seemed like one of the first to really execute
this idea properly, with Squarepusher and Autechre working in
parallel and really pushing the boundary of sound. Along came
Venetian Snares, which really spoke to me as I always preferred the
harder side of music.
But you know, life isn't all metal and violence, so in that regard, say around 2002, I found my counterpart in ambient and more specifically, dark ambient / drone music, just to cover a wider emotional spectrum, using music as therapy.
In 2003, with my friend Nico, we started a website to promote the experimental approach in electronic music. Something that wasn't genre-bound, but simply sounding good to our ears with the artists' authenticity shining through: Entity. This way we got to really know and discover artists, work with them and help them reach some listeners, however small the audience, it didn't matter much as we felt connected in our cause. We all know we are an odd bunch anyway.
Fast forward to today, the list of artists I appreciate just keeps on growing. In my current playlist there's KK Null, SØS Gunver Ryberg, Fernanda Martins, Alphaxone, ProtoU, Marco Monfardini, Oophoi and Ionosphere to name a few.
Casey: As with so much in the music
world, the technological world has advanced a great deal in a few
short decades. What have been some of the most exciting tools for you
to use during that time, and what does your current
composing/creation environment include?
Jan: Along came
things like Native Instruments Reaktor, Absynth and
granular synths (most notably the native Granulizer in FLStudio
and Robert Henke's Granulator) which really took sampling to
the next level. In later Atomhead works I got a bit obsessed with Rob
Papen's Subboombass which served as the basis for a lot of my
drums / bass sequences. UHE Bazille became my go-to modular
emulator, and eventually got me into the analog modular domain.
For a couple of years now I've collected Eurorack modules and experimented with them, and while there is certainly a uniqueness to this approach, and improvisation is very gratifying, I find myself returning to the digital domain since I see myself more as a composer / programmer / sound designer than a performer.
Casey: For Morphology,
you made use of machine learning to create the sounds it contains.
What need does machine learning fulfil in your creative process, and
how do you train the neural network to give you output that is in the
ballpark of what you are looking for... Or do you use it more as an
element of chaos and let it throw up things for you to spring off
from?
Jan: I've always had an interest in how the brain
works, how we perceive music and sound, so when the opportunity
arises to experiment I gladly jump on the train. A.I is an important
evolution, of which we are only scratching the surface. It is
evolving at an enormous pace, it's actually hard to keep up, but
using Google Colab's cloud computing service it became more
convenient as some of the notebooks are easier to grasp and don't
require an advanced degree in programming to use.
Using the Jukebox AI notebooks, there are a couple ways to go about it. One method is to prompt it with a piece of music, and have it "guess" what the continuation might be, based on a large pre-trained database of music or "model". When you are in a creative rut, it's obvious how this output could be used to your advantage since the results are entirely unpredictable.
For Morphology I found it more apt to train my own neural network, based on the material that I had already created, in order for it to produce variations of itself. Most of the time it tends to output a mess of unintelligible garble. But once in a while, something entirely unique comes out of it, something that also displays actual emotive content, that I wouldn't have created myself, though it still contains the gist of the sources so it would "fit" with the rest.
Casey: The other element mentioned in the
description of Morphology is chaos, by way of non-linear
feedback loops. I’d imagine that your neural network’s output
produced plenty of chaos that also made it into the track. How
important was it for you to have some chaos in Morphology, why
does it appeal to you, and why are non-linear feedback loops a fine
place to find it?
Jan: Chaos is not just a kind of
randomness, it's best understood in terms of Chaos Theory, a chapter
in System Dynamics, which covers emergent complexity.
Using modular synths, chaotic feedback systems can be quite easily achieved. My favourite method is to patch the output of an oscillator into a filter, then feed it back into the oscillator (SYNC or FM inputs). Many strange noises will ensue and it doesn't take a lot for it to go completely haywire, going off on its own tangents (simply automate the filter cutoff or something).
There's more methods, for example there are modules which can create Lorenz Attractors or similar chaotic functions. They can act like an LFO, without exactly repeating themselves. So it's non-repetitive, much like a non-periodic tiling (e.g. Escher or Penrose), it tends to sound more interesting, alive, unpredictable, than something which simply repeats itself.
Casey: Alongside your music
creation projects, you’ve long had an interest in generative
design, making use of its concepts when it comes to your fractal
computer artwork, and in your 2014 game Hyperspace Invaders.
At the moment, a key element seems to be the human involvement in
training or assessing what the software outputs, making sure that it
achieves a certain task or function. What advancements in areas such
as machine learning, would you most like to see with regards to
things that you might currently find restrictive or a struggle, and
do you have any concerns about the paths that A.I might take us down
when it comes to the creation of art in whichever form?
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| Hyperspace Invaders Screenshot |
Jan: I can't wait for these systems to become faster and more convenient. I don't see a problem for creativity, quite the contrary. Humans will adapt to this technology, like a dance. I've heard someone say that "the code is the art", and while I agree, I also still think that selecting and applying the output are creative choices. For example, text to image, where you prompt the neural network with keywords (like "a cat in a bag travelling into another dimension")... it generates a picture based on your description. It could be the final form. Or it could inspire you to make a game or movie concept or anything you can imagine. Imagination is limitless. A.I is simply an extra tool for us to employ. An extremely powerful one at that.
Casey: As someone with a finger in so many creative pies, what does the immediate future hold for your creative endeavours?
Jan: I'm focusing on sound design and composition for video games, at least I will try and see if that's a feasible thing to find a job in. I want to check out more A.I. scripts, both in audio & image/video, it's very exciting.
Perhaps at some point I will have another stab at a mini Hyperspace Invaders iteration (hyper casual), if the situation permits it.
I'm finishing a flashcore EP with my friend Eelke of Anti-Narcose Records which will probably be my next release.
I definitely want to make more ambient-style things too, both in collab and solo. I would love to dedicate more time to Entity. But as you can probably tell, that's a lot for one plate, so, don't wait up, just have a check now & then :)
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Thanks so much to Jan for taking the time to chat with me. If you’d like to read more about Morphology, I’ll be writing and posting my impressions in the coming days. (Casey from the future says looky here).
You can find Jan’s creations in a variety of places, such as Bandcamp, Soundcloud and Facebook. You’ll find his digital art (such as the picture below) at FRAMEofMIND, and the netlabel at Entity. You an also find Hyperspace Invaders on Steam.
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| Catharsis by FRAMEofMIND |



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