Sunday 23 January 2022

Dark Ambient Review: Dagon

Dark Ambient Review: Dagon


Review By Casey Douglass



Dagon Cover Art


Something that always cuts through the bullshit of Xmas and New Years is the yearly Cryo Chamber Lovecraftian collaboration. This year’s offering is themed around Dagon, and as you might imagine, this means that the soundscapes emitted by its two, hour-long tracks, have a decidedly nautical, briny feeling.

From the very first second of track one, the sounds of waves, drones and horns fill the ear. There is a low heartbeat-like beat, a jittering chittering, whispers, and the impression of vast forces being mobilised. Your journey into submersion and the subterranean has begun, each area opening up and deepening into the feeling of vast underground places. Gaping water-filled caverns reflect back strange echoes from their walls. Trundling rasping sounds fill the mind with notions of strange machinery. Sinister vocals roam, from low distorted words to more melodic, siren-song snippets of mournful summoning.

One of my favourite moments of the album is around the six minute mark on track one. The cavernous soundscape sparkles and rasps with whispers, accompanied by muffled impacts rumbling in the distance. A drone fills the ear and laughter-like scuffling sounds pull the attention to the fringes. Strange whirring high tones seem to hint at strange creatures flocking in the dark recesses of the unseen rocky roof. It’s a pregnant atmosphere, pent up and ready to birth something horrible.

Another great section is around the fourteen and a half minute mark. The soundscape quietens and a strange female mewling vocal beckons. Water drips and trickles, and a buffeting sound ruffles the ears, much like wind blowing against noise-cancelling headphones. Twisting, smoothed notes pluck and echo away into blares of drone, the soundscape creating a feeling of being on the edge of something momentous.

Track two also has its fair share of succulent dark ambient to feast on. Eleven minutes in, a sustained drone is joined by a wet ‘thrashing around’, echoes, rumbles and airy tones, which create a fine impression of some strange creature wending its way across a shore in the dark abyss. As time passes, things feel more hollow, like a greater space has opened up, with the distant high calls of some kind of strange creature. The listener then breaks into a breath-infused space of threat and at times, what seems to be laughter.

Another moment in track two that I particularly enjoyed occurs at around minute twenty two. A roving undulating deep tone fills the ear, with high tones squeezing through the oppressive atmosphere. Again, there is an impression of breathing or the breath, and a little later, a ghostly hum. This section of the track feels dark but meditative, the lows and highs dancing around each other and setting off a shimmering, haunted, echoing space.

Dagon is another fine slice of eldritch dark ambient from Cryo Chamber. Going in, I wondered how it might compare to 2014 release Cthulhu, both being “of the sea”. If Cthulhu depicts what it might be like to be in a dark water abyss deep under the earth, Dagon, for me, is more a tale of what sitting on that dark shore might feel like, rather than being crushed by the water itself. If that makes sense. Both are fantastic albums in my opinion; I just wanted to describe how they both differed in how I felt when listening to them. If you love your dark ambient Lovecraftian, as always, you can’t go wrong with a Cryo Chamber collaboration.

Visit the Dagon page on Bandcamp for more information. You can also listen to the album below:



I was given a review copy of this album.


Album Title: Dagon

Album Artist: Cryo Chamber Collaboration

Label: Cryo Chamber

Released: 28 Dec 2021

Friday 14 January 2022

Why Slay The Spire Is A Great Stoic Workout

Why Slay The Spire Is A Great Stoic Workout


Written by Casey Douglass


Slay The Spire

At a time when gaming has lost a big chunk of its appeal to me, the one game that has managed to cut through my indifference is Mega Crit Games’ Slay The Spire. It’s a great looking, well-designed and fun game, but on giving it some thought, I also think that it’s a great game for a practising Stoic. Stoicism is the philosophy that I am trying to embrace in my daily life, and many elements of Slay The Spire seem to lend themselves to its practice. In the following post, I ponder what some of those elements are, how they relate to Stoicism as I understand it, and why I think that Slay The Spire is a great Stoic game.


What is Stoicism? + Would Stoics Even Play Video-games?


Stoicism is a philosophy that was born in ancient Greece. It values reason and building character above anything else, and bares little resemblance to the modern day use of the word ‘stoic’. Stoicism, the philosophy, aims to help someone develop and make use of wisdom in everyday life, knowing which things to put their energy into, which things are actually in their control, and how to greet life’s challenges when they appear.

Would a Stoic “waste” their time playing video-games though? If you are looking at a philosophy, a religion, or any other outlook on life, you’re never far from questions such as “Would someone who adopts X as a philosophy do Y?” You’ll find people with zealot-like zeal who will revel in telling you that doing Y would never be entertained by people who truly want to adopt the particular view in question. You'll also find people who let almost anything go, it’s all good! I think it’s often a matter of personal choice and interpretation, with elements of situation, duration and motivation thrown in for good measure.

When it comes to video-games, I think that there is a world of difference between someone who obsessively plays video-games their every waking hour, and someone who dips into them in a measured way for awhile at the end of a long day. Even when two people play a video-game, their approach or goals can vary wildly, from the teeth-clenched rage-quitter who swears at everyone on their team for being a noob when they lose, to the quiet, patient person who loves solving strategic puzzles to increase their ability to think under pressure. If done in moderation and in the right mindset, pass-times and enjoyments are there to be savoured. Gaming is one of those things, and it might even be a fine playground for practising Stoic character traits or virtues, such as wisdom, courage and temperance.


Slay The Spire


Slay The Spire
A boss battle in which I can just about survive until the next turn...

Slay The Spire is a deck-building rogue-like game where the player guides a chosen character up a Spire that is filled with various rooms, treasures and monsters. It is a game in which the player has some control over events in the choices that they make, but in other ways, are at the mercy of the randomly generated elements of the game. You might be on a very promising run up the Spire and, due to a few terrible card hands, end up dying to a basic mob. You might be on a run in which everything seems to be going wrong and yet you end up white-knuckling it through to the final boss. You often don’t know what will happen next, and that is where the fun is!

Knowing which things you have control over and which you don’t is one of the key aims of Stoicism, something Epictetus expressed when he said: “Some things are up to us and some are not.” If our state of well-being hinges on things that are not up to us, we end up struggling against reality and become prone to more negative emotions such as depression and hopelessness. In his book A Guide to the Good Life, William Irvine explains that following Epictetus’ teachings turns the usual way that we think about fulfilling our desires upside down. Rather than striving for things that we might not attain, the path to a good life is for us to martial the things that we do have control over, and that we are certain to achieve. A lot of this comes down to making our goals internal rather than external.

When it comes to Slay The Spire, this notion can be illustrated in the following way. If your goal is to get to the top of the Spire, that is not something that is wholly in your control. You have no idea which random cards, relics or bosses you will encounter, even if a thorough knowledge of the game might stop these from being a shock when they come. What you do have full control over however, is the goal that you want for yourself. If you set your goal as “I want to get as far up the Spire as I can, and not to give up even when things seem hopeless”, that is a very achievable aim. Even if you die to the first act boss, if you didn’t give up, you achieved your goal and can feel good about that.


Slay The Spire
You will see this screen a lot...

This is what I like about gaming in general, it gives us a chance to put into practise the character traits that we’d love to cultivate for other areas of our lives. You might like to add being patient and not letting frustration get the better of you too. You might not succeed at these 100% of the time, but if they are linked to a wiser overall goal of “seeing how far you can get”, even these slip-ups won’t feel so bad.

Something that I currently struggle with in Slay The Spire is being too hasty in my turn-taking, often realising that there was another card or potion that would have made a difference the split-second after I click the end turn button. Sometimes, I even end my turn and then notice that I still had enough energy to play one more card! So at the moment, while seeing how far I can get in each run, my intrinsic goal is to slow down and to give adequate time to finding solutions. Another thing that I’m prone to is fixating on a certain card build, whether or not I actually have the other cards to make it work. This often happens when a rare card comes into play and I take it, hoping that others that might support it will turn up later. Again, another goal is to not be dazzled by what's in front of me, to the extent that it makes me closed off to other possibilities. Slay The Spire is full of these little tests, and that’s why I love it.


The Stoic Test Frame


In another of William Irvine’s books: The Stoic Challenge, Irvine explains the value in meeting life’s obstacles and set-backs as a test from the Stoic gods. While you don’t need to believe in said gods, viewing things in this manner, as a challenge, can take some of the sting out of setbacks, and even add some fun into something that previously, you might have been despairing about. Irvine explains that a true setback has the element of surprise about it, but the ancient Stoics also engaged in toughness training, a process in which they deliberately put themselves into uncomfortable situations, in the hope of better dealing with setbacks when they popped up in other areas of life. Slay The Spire seems to have elements that are fitting for each approach, especially if you purposefully take the harder path or choice when the game presents you with one.


Slay The Spire
Which path to take?

A Slay The Spire setback that you have little control over might be that you are low in health and you decide to click on a mystery encounter, trying to avoid the certain monster fight that is your only other option. Once inside the room, you not only find that there are monsters inside, but that you are in a boss battle that you have no way of escaping. You die two turns later. You could rage and hiss your annoyance at the “stupid game”, and not learn anything from the experience. Or, you could notice the irritation that you feel, realise how unwarranted it is, and maybe even give a silent nod to the developers for crafting something so tricky and challenging. Your irritation is in response to something that you couldn’t control, and in realising this, you might give yourself a mental pat on the back as you chalk it up to experience. You might even feel pleased that you didn’t fuel your irritation until it blew up and ruined the rest of your gaming session. Same event, two different outlooks.

Video games seem to be the perfect arena to practise the Stoic Test Frame. After all, you already know that you’re playing a game, except in this instance, you are pitting yourself against the developer, possibly other human players, and, as in other areas of life, yourself. You only have to watch gaming content on YouTube or Twitch to see how games affect some players. There is a reason that the words “Rage” and “Tilt” and “Toxic” in video titles draw lots of clicks. If you want to see how to fail at building character, watch those videos. If you find that rare individual who seems to take setbacks in their stride with a smile and a more tranquil demeanour, enjoy their content and see how they frame things. You will more than likely find someone who loves rising to a challenge and who is also skilled at taking the sting out of what is happening by framing things in a beneficial way.

If you want to engage in some Stoic toughness training, you might even try playing Slay The Spire in a way that rubs against what you’d usually like to do. If you always grab certain cards or relics when they appear, you might like to have a run where you take cards or relics that you despise, or that go against your usual play style. If you prefer to keep your card-deck small, you might like to try accepting a card every time one is offered, letting you see what it is like to play with a massive assortment of cards. If you always avoid certain encounters or choices, forcing yourself to take them can be a wonderful way to learn something, and at the least, to get practise with some of the character traits that you want to nurture inside yourself. A video-game is the ideal, low-stakes place to try these kinds of experiments.


Slay The Spire
The shop in which many a build died due to temptation.

In Conclusion

I hope that I’ve done justice to the title of this post and have adequately explained why I find Slay The Spire to be so captivating. I’m sure that you can apply Stoic ideas to any game that you might play, but there is something about the turn-based, semi-random nature of Slay The Spire that seems conducive to having the space to breathe and to grow a little each time that you play it.

If you’d like to look into Stoicism a little more, you might like to read my review of William Irvine’s The Stoic Challenge, which is a book I very much recommend. I also recommend Donald Robertson’s How To Think Like A Roman Emperor, which illustrates many Stoic notions by depicting the life of Marcus Aurelius.

Tuesday 4 January 2022

My New Book Horrifier is Available on Kindle Now!

My New Book Horrifier is Available on Kindle Now!


When I was a kid and on a long car journey, I would often imagine what it would be like if the distant traffic was vaporised by aliens, war, or even a marauding giant. As an adult, I still find myself doing this in a variety of circumstances; the more boring the situation, the bigger the challenge in spicing it up a little.

Early last year, I decided to create a collection of ten dark tales, each set in its own so-called boring situation. I imagined some suitable scenarios, and fed them through the ‘horrifying’ machine that is my brain. If, as John Milton says, our minds can make a heaven of hell and a hell of heaven, at the least, mine should be able to inject some interesting, darkly twisted elements into mundane activities.

So that’s what I did. How would I make a queue at the post office interesting? Or someone gazing out of the window? Or someone eating in a quiet restaurant? You’ll have to buy Horrifier in the Amazon Kindle Store to find out!


Horrifier Cover

https://www.amazon.com/dp/B09PHCXWHJ - Amazon.com

https://www.amazon.co.uk/dp/B09PHCXWHJ - Amazon UK


If you have a Kindle Unlimited Subscription, Horrifier can be also be read as part of that.