Battle Quest Book
Playthrough – Caves of Fury
By Casey Douglass
More than six years
ago, I did a little playthrough of one of the Battle Quest books that
I happened to come across while having a sort out. Sadly, I didn’t
make it out of the
Tunnels of Fear with the three diamonds I’d
managed to liberate, but it was a fun way to spend some time. I’ve
decided that I’m going to go through the process again, but with
Caves of Fury this time around. I will inject my own, probably
warped, sense of humour into the perils that are inflicted on my
character. I will be letting the events play out as the book dictates
however.
Caves of Fury is
a choose-your-own-path type of book by Stephen Thraves. It was
published by Hodder & Stoughton in 1992, with illustrations by
Terry Oakes. It comes with two wooden battle dice, two counters to
keep track of your character’s Strength and Treasure levels, and a
variety of cards and see-thru plastic things to decode cryptic clues,
if your character is lucky enough to find the item ahead of the time it
is needed. All for the very reasonable price of £5.99.
The lead-up into the
action describes you, a famed barbarian warrior, being summoned by an
old lord. This old lord immediately got on my nerves, making me
follow him up a steep cliff moments after arriving on shore after an
arduous journey by sea. I’d go so far as to call him a pompous
prick, but there was treasure to be found so I kept my mouth shut.
At the top of the
cliff, the old man points at a sheer-sided island in the distance,
telling me that it is the Island of Fury. This island, apparently, is
owned by one Cragcliff, a ruler who delights in filling its dangerous
caverns with treasure to lure in the foolish and the greedy. I was
about to suggest that this place sounded like it was performing a
valuable service by weeding out the idiots who lived nearby, when the
old man says it has claimed four of his sons. Foot in mouth avoided.
Technically, the youngest did come back but he was mute and maddened
by the experience, so I wasn’t really going to quibble about his
“Loss Count” either.
The wind is really
howling up on the cliff and I’m starting to wish I wasn’t
standing there wearing only a loin-cloth. You’d be amazed at how
little protection a sword strapped to your back offers against the
elements. Nevertheless, I turn my back to the distant island and give
it a try. Nope, still fucking freezing. The old chap is babbling
about how he wants someone to go to the island and steal as much
treasure as possible. He admits it won’t bring his sons back but
thinks that the feeling of having deprived Cragcliff of his treasure
will give him some kind of bitter joy.
He sniffs and looks at
me silently for a moment before asking if I’ll do it. He tells me
that I can keep any treasure that I’m able to bring back with me. I
look over my shoulder at the island, trying not to focus on how far
the goosebumps are rippling down by body. It looks stormy out there,
moody my old Mum would say. I turn back to him and nod. I could do
with a good adventure. I lost a month to trying to get an Adventuring
Permit a short while ago, and it has played merry hell with my income
for the year to date.
The next few pages of
the book yank me out of the story and explain how to play, telling me
to set the Strength Counter to 6 and that when it gets to 0, my
character is dead. It then warns me to set my Treasure Counter to 0,
half implying that I’m the sort of cheeky chap who might set it to
2 and give myself a head start. I’m almost offended. I’m told
about how the dice work, how the blue one represents me and the red
one the monster. It then explains how the battles work, how all
monsters fight to the death but if my character gets wounded, he
loses one strength and has to flee. Doesn’t sound very heroic to me
but okay. I just want to get started.
So I get started. I row
away from the shore in a little row-boat, bumping along on the waves.
It’s still bloody cold, and now I’m getting wet too. Joy. As I
near the island, I see a number of chasms looming in its side that I
can choose to enter. This is the first decision that the book has
given me, wanting me to flip to a certain page depending on the
choice that I want to make. I opt for the middle chasm, as I’ve
always been a fan of taking the middle way, the path between
extremes.
As I near my chasm of
choice, much howling and screeching arises from deep inside, as if
the creatures on the island have sensed that I am here. Well, scream
and howl all you want beasties! It’s the silent stuff that I can
never see coming that makes me uneasy. A stealthy goblin stole some
of my gold once. It wasn’t the loss that bothered me, just the fear
that he could have slit my throat while he was at it. I look over my
shoulder and then feel foolish. I’m in a row-boat for goodness
sake! I make it to the shore and I’m given the option to rest
awhile if I’d like to. The rudeness of the old man is still fresh
in my mind, making me trek so far without a care to my well-being, so
I opt to rest.
I rest for a very lazy
and languid ten minutes. Why only ten? Well the noises coming from
deeper in the chasm do start to niggle at my courage and resolve. You
see, I’m a barbarian very much in touch with his emotional side,
and I know when I’m bullshitting myself. Most of the time anyway.
Ten minutes seems the ideal length of time to rest, yet not let my
mettle weaken too much. Every time my eyes close, the screeches get
louder too! They know I’m here and they are deliberately robbing me
of rest! Paranoia is something I also dabble in, as you can probably
tell.
I stand and stretch as
the thought crosses my mind that it will be even colder once I go
inside. Unless, I think hopefully, it’s some kind of hell-spawn pit
with fire and brimstone. That would actually be quite nice, under the
circumstances. I could dry off if nothing else. I enter the chasm and
all the screeching and wailing falls silent. Now they definitely know
I’m here! This isn’t paranoia! All I can hear as I move forward
are my footsteps, steps that echo back louder than I’d really like.
It almost sounds like I’m being followed by a pirate with a
wooden-leg. I soon realise that I have a stone stuck in the sole of one
boot, which is a bit of a relief.
As I move deeper, the
cavern I’m inside merges with two more, likely the paths that I
didn’t take when I made my choice for the middle chasm. The whole
thing narrows into a tunnel as I wonder what pitfalls I avoided in
the other two. I hope they were nasty, just so that I can feel a bit
smug. Flickering torches begin to appear on the walls, setting me to
pondering the question of if they are magically induced or kept going
by minions. I briefly ponder what the economy of a dark lord might
consist of. Underlings don’t come cheap. It’s while my head is
full of, well, overheads, that I practically stumble on the first
monster of my adventure.
An ape-like thing
snarls at me, all narrow-eyes and flared nostrils. It has a big
“Fuck-off!” sword next to it, but it’s holding a big “Try it
punk!” diamond in its claw. That type of diamond is the best! I
decide to fight it for it, ignoring the option to avoid it. I turn to
the applicable page and catch my breath. It needs to be wounded 8
times before it will die! I could understand if it was some kind of
land-based octopus, having to lop off each tentacle first, but even
that might need 9 wounds if we include the killing blow. Actually 8
might work if you don’t mind waiting for the loss of blood to kill
it. Does an octopus have blood? Ichor? A snarl brings me back to the ape
thing. Focus.
I loosely hold the dice
in my right hand and roll them on the floor in front of me. This is
real life me, not barbarian me. Meeting a snarling creature and
promptly bending down to roll wooden cubes in front of it isn’t
that conducive to survival. Unless, I guess, you find yourself up
against a monster partial to a bit of gambling. The first roll tells
me that the creature bashes my shield with its sword. I’d expected
to be wounded and to run away on my very first roll, so this was a
bit of a result.
Roll two has the exact
same outcome, another shield bash, sending shock-waves up my arm. The
next roll results in my shield being raised as the creature just
stares at me. So much for the rule of three that Hollywood abuses in
almost every blockbuster. Where was that third strike on my shield?
Blasphemy! It’s on the fourth roll that I wound it with a darting
sword strike. Haha! How do you like that ape monster!
The fifth roll results
in it staring at my shield again. I wish I was a bit more proactive,
that shield is coming up so often its embarrassing. Next, I land
another wound. Just six more to go! I still don’t think I'll
achieve the kill but I’m persistent if nothing else. Roll seven
sees it looking at my shield again. I feel myself beginning to blush.
Roll eight is another deft sword strike from my good self. Five
wounds left for the win!
Roll nine is my shield
and its face again. Damn it! Roll ten just shows our faces glaring at
each other. Should battles to the death be this awkward? Roll eleven
has my shield raising in-front of its face. Again. Roll twelve gives
me something new, our weapons actually clash! I listen to the sharp
“ting” of metal echoing away down the tunnel. It lasts for far
longer than I expected. Roll thirteen sees my shield raised in its
face again. Of course it is. Roll fourteen is the same thing... yet again!
This creature must
think I’m such a coward! Roll fifteen sees me wound it once more!
Just four more wounds needed! Then it happens. Roll sixteen sees it
cut an angry gash along my right arm, sending my hulking barbarian
running down the tunnel, screeching that he doesn’t want to play
any more! Shit.
I reduce my Strength
Counter by one and use it as a bookmark to hold my place. Not the
best of starts, already weakened, no loot and a character already
struggling with paranoia and afraid of what the monsters he is
fighting must think of him. I hope he doesn’t run into a trap in
his panic. Best case scenario he runs into a wall, knocks himself out
and has a nice little nap. Otherwise, part two will be pretty damn
short.
***
If you enjoyed reading
about my adventure so far, join me again soon for
Part Two of my
delve into the
Caves of Fury,
coming next weekend.