I have a short (very short) piece of fiction now up at Black Hare Press called The Carrion Maven. Click here to read it and here to visit the Dark Moments page where you can read others' work too.
Friday, 28 June 2019
Wednesday, 26 June 2019
Flash Fiction - Slow
Flash Fiction - Slow
By Casey Douglass
Spinkel had always been
slow. Not slow in a dimwitted kind of way, but slow in both movement
and speech. His friend Rami often joked that Spinkel lived life at
half-speed. Spinkel felt this was an exaggeration, as he knew he
would have to do his version of “running” to even approach
“half-speed”.
The doctors were
stumped as to whether his condition was mental or physical, or both.
After years of tests, pumping him with caffeine, stimulants and
courses of cognitive behavioural therapy, they did what any caring
doctor would do. They washed their hands of him.
As far as Spinkel’s
job prospects, they shouldn't have been zero, but they were. He’d
achieved good grades at college and shown himself to be a friendly,
sociable chap. Employers however, wouldn’t touch him. Job after job
passed him by. The Job Centre tried to help. They had the bright idea
of having Spinkel re-classified as a robot. It didn’t work. They
penalized Spinkel for their own failings. He told them to go fuck
themselves. Slowly, of course. With diagrams and everything.
On a darkening evening,
Spinkel found himself on the roof of the local multi-story car park.
He considered jumping. He idly wondered if he would fall at a slow,
ponderous rate. It was as he ruminated on this that he spied a
gathering in a back garden on the other side of the street. His heart
hit a heady forty five beats per minute as his breath began to catch
in his throat. He saw a group of people, and they were slow too!
As it turned out, they
were full-speed people, but people behaving in a deliberately slow
fashion. After his chat with the leader, he bought a book on Tai-Chi
and other meditative movement-based disciplines. He wondered if he’d
found his niche in the world. He studied hard and became a teacher,
running his classes at the local town hall and amassing such a
following that he soon had to expand his operation. He brought his
innate slowness to the postures and movements he performed, something
even the best ‘normal’ instructors could only dream of.
Spinkel fell
in love with a frazzled woman who’d worked herself into a nervous
breakdown. Together, they found that his tempo and her over-drive
blended perfectly into the bosom of their intimate relationship.
They had two slow children, were adopted by a moderately-paced cat,
and lived out their days in a quiet cottage, packing every second of
every day with only as much as it could comfortably carry.
THE END
Labels:
flash fiction,
humour,
illness,
Slow,
Tai-chi
Saturday, 4 May 2019
DARK AMBIENT: Mount Shrine Interview
Mount Shrine Interview
Interview by Casey Douglass
In recent months, I’ve
been listening to Rio De Janeiro-based dark ambient artist Mount
Shrine’s fantastic Ghosts on Broken Pavement, reveling in
the moods it creates. During the last few weeks, I was lucky enough to have an email chat
with Cesar, and I was able find out a bit more about what makes him
tick.
Laced throughout this
interview are photos taken by Cesar, of the view that he often stares at
when creating his music.
CASEY: How did your
interest in creating music first form, and what drew you towards the
dark ambient genre?
CESAR: I actually don't really know. I've always been an avid music fan, even when I was a child. I was always listening to my family's old records, watching video clips on local TV channels (back when this was still a popular thing), stealing my mom's pans and "playing drums" with them until my neighbors would scream at me and silly things like that.
There were some records
that truly stood out to me at the time, but nothing ambient related.
When I was around 11-12, I started being interested in how people I
listened to made music, by doing silly Google searches like "how
to make music Aphex Twin" or something like that. It was just
for pure curiosity on knowing their process. Then I got some freeware
stuff and started playing with them, making noises and having fun. I
believe I could say it was simply a natural progression for me then,
I guess, since I was never serious about making music before I was
13-14 years old. Of course, the lack of having a musical family and
the lack of supportive people around me would be a huge factor on that,
since no one ever gave me an option of living a life by making any
form of art.
I think the first ambient record I actually ever heard was probably any of Brian Eno's ambient albums (my best guess would be the first one), but the album that really got my attention towards the genre was Akira Yamaoka's score for Silent Hill 2. I know it might be a bit cliche to say this, but it really was! The first thing that caught my attention was how diverse his soundtrack work was: within the same game, you had musical cues that ranged from ambient, downtempo, industrial/noise to, even, tracks that resembled a bit of early 90s alternative rock. But when I really delved by listening it in the album format, I can't even put into words of what I felt. All the playful joy of making noises with plug-ins disappeared and I decided to dive more seriously into this thing. I've already spent more than 6-7 years listening to this soundtrack, but I still get shivers when I listen to The Day of Night or White Noiz.
Most of the stuff he did for Silent Hill were made with sample libraries, especially with the ones Spectrasonics released in late 90s, but his sample choices were just perfect because it fits completely with the whole scenario of each game. Some might try to diminish his work today as just "lazy", due to its extensive use of sample libraries, but I don't think like that. I don't think any other artist might have used the same samples in more evocative ways like he did. You know, there's SO many people who hear any slow chords playing beneath a song and think "Oh, it sounds like Silent Hill!" even if it's something from a drum and bass track, and that's mainly due to his perfect sample choices. If it was a different composer working with Team Silent, it would be something completely different and that's so interesting.
I think the first ambient record I actually ever heard was probably any of Brian Eno's ambient albums (my best guess would be the first one), but the album that really got my attention towards the genre was Akira Yamaoka's score for Silent Hill 2. I know it might be a bit cliche to say this, but it really was! The first thing that caught my attention was how diverse his soundtrack work was: within the same game, you had musical cues that ranged from ambient, downtempo, industrial/noise to, even, tracks that resembled a bit of early 90s alternative rock. But when I really delved by listening it in the album format, I can't even put into words of what I felt. All the playful joy of making noises with plug-ins disappeared and I decided to dive more seriously into this thing. I've already spent more than 6-7 years listening to this soundtrack, but I still get shivers when I listen to The Day of Night or White Noiz.
Most of the stuff he did for Silent Hill were made with sample libraries, especially with the ones Spectrasonics released in late 90s, but his sample choices were just perfect because it fits completely with the whole scenario of each game. Some might try to diminish his work today as just "lazy", due to its extensive use of sample libraries, but I don't think like that. I don't think any other artist might have used the same samples in more evocative ways like he did. You know, there's SO many people who hear any slow chords playing beneath a song and think "Oh, it sounds like Silent Hill!" even if it's something from a drum and bass track, and that's mainly due to his perfect sample choices. If it was a different composer working with Team Silent, it would be something completely different and that's so interesting.
CASEY: Which other musicians would you say have influenced you in the music that you create?
CESAR: On the ambient side of things, I simply love Akira Yamaoka and Tim Hecker. They're basically my two favorite ambient artists and I could listen to them forever. If I had to choose my "desert island" album by each of them, they would be the soundtrack for Silent Hill 2 and Radio Amor, respectively. Of course, I have other favorites in the genre, like Tor Lundvall, Leyland Kirby, William Basinski, Stars of the Lid, Rod Modell and Burial, if you consider him as, mainly, an "ambient" artist. I'm also very fond of late 90s so-called "IDM", like Aphex Twin, Squarepusher, Amon Tobin, Christoph de Babalon, Boards of Canada, and Autechre. I've recently came across this little nice Luke Slater album, The 4 Cornered Room and I've been listening to it a lot. Basic Channel and Echospace [Detroit] labels have their own place in my heart too and they're a big part of my "weekend chill" playlist.
Ambient unrelated, I must say I have a healthy obsession with two artists: John Frusciante and Jorge Ben (now going under the "Jorge Ben Jor" name). I just love everything they've made so far and I can't really go a week without listening to, at least, one song from them. I think you can pick some bits and pieces of them in some of my artistic stylishing. For example, I started getting addicted on minor 7th chords right after I got into Ben's work. I'm also addicted to early oldskool hardcore/jungle stuff. Back when I was producing Ghosts on Broken Pavement, I was mainly listening to mixtapes cassette rips of these styles on Youtube 24/7, which was the cataclysm of giving my last album its sound. If I had to point one out as a favorite, it would be Dieselboy's Witness The Strength mix. Simply, a masterpiece.
CASEY: What does your technical setup consist of, which software and equipment are mainstays of your craft?
CESAR: Ableton Live only, with mouse and keyboard. Live was the only DAW that I really felt connected with, when I was trying out demo versions of various DAWs to pick my main one years ago. I tried so much stuff and I hated them all, but I don't know why. If I hadn’t tried Ableton Live, I would probably have given up making music. At least, with a computer. With that said, Live has been my main "friend" for almost 8 years and I'm still learning new things in it! Apart from some third-party plugins, like Fabfilter (their EQ and Limiter are some of the best third-party plugins you could probably have) and some ValhallaDSP reverbs (the "VintageVerb" one is my favorite), I'm completely happy with Ableton's stock stuff.
If someone thinks that
Ableton sounds "flat" or "dull", they should go
listen to Fanu and notice that they've been probably using Ableton
wrong. Honestly, 90% of the sounds from Ghosts on Broken Pavement
are just simple sounds made with Analog or sub/reese basses made with
Operator. Almost all post-processing, like reverb, delay or
filtering, were all from Ableton's own stuff. The remaining 10% are
mainly loops I took from recordings I did with PureData or small
patches I did with granular samplers/synthesis, like Ableton's
Granulator or The Mangle.
CASEY: You make great use of field-recordings in your tracks. I particularly like the various ways you utilize the sound of rain. Do you have a favourite “real world” sound to try to capture, and what do you make your field-recordings with?
CESAR: These sounds are all, basically, a collage of sounds I love making, just to keep playing on the background of any song I make. The sounds sources, well, you can find them anywhere: there's some stuff I got by blindly searching on the internet, looped atmospheres I got from my favorite movies, low-quality recordings from my phone, manipulated samples of vinyl and fire crackle and, by keeping them "glued" together, a quiet tape hiss. I like to create this whole "inside world" feel on my tracks.
My music is quite a
reflection of my personality; I like to stay in the background, in my
little world, without people trying to get my attention and to move
like shadow through the streets. The sound collage also reflects my
whole neighborhood too. People think that Rio is all about sunny
days, beaches and jungles, but where I live all you'll be able see is
urban decay, streets with broken pavement, trash everywhere and, as
much it can get hot some days, it can get truly cold too. So I think
that, by creating this sound collage, it doesn’t just give the nice
texture I always wanted to give for my tracks, but it's also a way
for giving the listener to glimpse what I observe in my
neighborhood.
CASEY: When you aren’t creating music, what else do you enjoy doing creatively, or even just for the simple fun of things?
CASEY: When you aren’t creating music, what else do you enjoy doing creatively, or even just for the simple fun of things?
CESAR: That's tough, because I don't do much, hahaha! I usually keep a daily schedule to myself. When I wake up, I like to watch some stuff on Youtube while I'm sipping a bunch of coffee cups. It's mainly these horror channels, like Nexpo or ScareTheater, or random gaming and tutorial videos. For some years, I've been watching around 1-2 movies every night too as a routine. I'm not a huge cinephile guy, but I like to watch weird and different challenging stuff, just to keep my creative juices flowing. I've recently gone through Pedro Costa's filmography and I watched all his feature films in a week. Just plain darkness and a claustrophobic view on the everyday life of simple people.
CASEY: What are you
currently working on now, and what are your plans for the future?
CESAR: Well, I'm
actually not working on anything right now. After the release of
Ghosts on Broken Pavement, I forced myself to get some months
off, to clear my mind a bit and take care of my health. The last 6-7
months have been tough and I haven't stopped a single day since then.
While I was on this "forced vacation" for myself, I started
learning Japanese and decided to go back and play some of my favorite
games again, especially Dark Souls and Playdead's stuff. Only
recently, I started to do some silly stuff on Live, but nothing too
concrete or making any real "tracks"; it's mainly mindless
noodling with synths, recording samples and chopping breakbeats, just
to get myself back at the creative mindset.
Future plans? Surely is
to keep releasing new stuff. I haven't been too interested in the
"album" format lately, because I feel that its format is
much better when you need to close a "chapter" of what
you're doing creatively, somehow, rather than just a compilation of
tracks that sounds nicely together. I started having these thoughts
around the early drafts of my last album. With that said, when the
right time to release something new comes, it will come naturally and
with a personal reason for doing so. It might be something new for
Mount Shrine, or any new alias I might feel like giving a try in the
future.
***
Thanks to Cesar for
such a detailed and fascinating look into what drives his music, how
he does it and what might be coming next. You can find Mount Shrine
on Bandcamp and you can read my review of Ghosts on Broken Pavement by
clicking the links.
Sunday, 17 March 2019
Dark Ambient Review: A New Terror Born in Death
Dark Ambient Review: A New Terror Born in Death
Review by Casey Douglass
When
it comes to dark ambient, sometimes, you might just be in the mood
for something long and lingering, rather than a series of quickies.
Yes, I’m talking about track length, what else did you think I
could be talking about? Tracks of a longer duration sometimes help
whichever mood is being created to emerge, giving it the space to
blossom into a dark winged moth flittering around the lamp that is
your mind. Noctilucant’s A New Terror Born in Death is an
example of just such an album, as it consists of two half-hour tracks
that make great use of the extra time they’ve been given.
Album Description: A New Terror Born in Death is the latest opus from the atmospheric dark ambient doom bearer, Noctilucant (Joseph Mlodik). Where Joe has been carving out a niche in the dark ambient community with his foreboding cinematic compositions for several years, he brings us a new near hour-long seamless drone piece. Segmented into two halves, A New Terror Born in Death lulls you into a morbid trance as it entrenches you amidst the decaying architecture of a pallid planet.
While this album does not carry forward the post-apocalyptic story Noctilucant has crafted in his releases Back to the Mud, Oblivion to You All, and Bleak and Drained of Colour, A New Terror Born in Death offers a wayward wandering across ashen-coated fields of grass and derelict asphalt architecture, pockmarked by still-life moments of blissful serenity.
Track one is A New
Terror, a track that for me, brought to mind a crumbling city, one
that has fallen to some kind of dark malady or presence. The track
opens with wet crackles of water and a drone that is soon joined by
lumping/creaking metal. Maybe this is the dock yard where the city’s
problem started? An insect-like hum swarms in the ear, and a pulsing,
like a rasping breath emerges. After a short while, the soundscape
quietens and turns a little more contemplative. Whispers carry on the
wind, a deeper drone comes and goes, and eventually, the sound of a
bell tolling rings out across the rooftops. Other things that jumped
out at me were a section of the track that seemed to hint at the kind
of music you’d hear at a carnival. There was also a stretch where I
heard something that could have been something leathery-winged and
hungry, following people who might have been traipsing through the
abandoned streets. A track with urban terror and dark brooding at its
core.
The second track, Born
in Death, presents a more subterranean environment, to me at least.
Maybe a cave system below the city of the first track? The track
opens in an airy, echoey space, with certain sounds possibly being
distant cries. It’s a deep and meditative track, a whooshing stream
and the shrill sounds of a strange menagerie sitting well with a
chant-like sound. The track features a number of changes in feeling,
from the wet onrush of boiling gloop near the 10 minute mark, to a
metal-clanging-airy-cavernous feeling a short time later. This
cavernous feeling is caused by a wind-like effect rising and rising
while another sound falls and falls. It felt a little like an
underground vortex fuelled by the deep air currents of the cave
system. I also thought I could hear the distant carnival style music
once more. For me, this track takes the listener through a deep cave
system and deposits them on the open river at the docks of the city
above.
A New Terror Born in
Death is a dark ambient album that flows with energy and
movement. Its use of drone often caused me to hear things that I
wasn’t sure were really there, catching hints of female chants and
other tones that might well have been my mind playing tricks on me,
pattern finding in the maelstrom. Both tracks shift and evolve, light
and dark, cloying and spacious, and they took me on an enjoyable
mental journey around mental scenes that appealed to my darker
nature. If you like this kind of dark ambient, you’d do well to
visit A New Terror Born in Death on Bandcamp at this link. You
can watch the teaser trailer for the album below too:
I was given a review copy of this album.
Album Title: A
New Terror Born in Death
Album Artist:
Noctilucant
Label: From
Corners Unknown Records
Released: Feb
28, 2019
Saturday, 9 March 2019
Dark Book Review: Fangtastic Tales of Werewolf Savagery
Dark Book Review: Fangtastic Tales of Werewolf Savagery
Review by Casey Douglass
I’ve always been more
of a werewolf fan than of those traditionally over-romanticised
vampires. Give me the brute force, bestial power and probable risk of
fleas over the daylight-shunning corpse-jockeys any day. That being
said, I’ve not really read any decent werewolf fiction for a long,
long time. Until I read Toneye Eyenot’s Fangtastic Tales of
Werewolf Savagery that is, a collection of short stories and a
novella, that all feature the hunt-fueled activities of lycan kind.
Book blurb: La Lluna Plena – the Full Moon – that beautiful and mysterious celestial body which stirs within us all those deep, dark emotions we do our best to subdue and control. For some of us, her influence runs deeper, much deeper. We all walk beneath her maddening rays, yet, while most may shrug off the notion that inside us all resides a beast – a savage wolf – there are those of us who embrace the monster within and ride that lunatic wave with abandon each time she casts her gaze upon us.
Some see it as a blessing, others…a curse. To be bitten, and fall prey to murderous urges beyond our control, or to have the good fortune to be born into the pack, or perhaps even to whisper words of spell in order to evoke the lycanthropic gift, there are more than a few ways to cast aside the human skin and let loose the wolf within. Those ways are explored throughout this collection of werewolf terrors.
Suspend disbelief, dear reader, because whether you care to admit it, or continue to live in ignorant bliss, we walk among you. We smell the blood as it courses through your veins and taste your fear on the breeze. We long to see the life drain from your quivering flesh as we gorge. Beware the Full Moon, as you are about to enter the world of the Werewolf.
Blood
Moon Big Top is the title of the novella, and it’s the first tale
you will come to as you delve into the book. It tells the tale of
Marbles the clown, a loner who enjoys the thrill of being someone
else when he is in full costume and performing for the circus
punters. An unlucky crossing of paths with a feral youth soon gives
him the chance to become someone else in a more literal sense, his
body and mind changing into something more bestial and less easy to
manage.
The
story follows his adaptations, and the gore, when it comes, is quite
sudden. After the initial baptism of blood, the reader can tag along
with Marbles as he struggles with the slaughter, but he all too soon
warms to the thrill of the hunt. There are lots of nice descriptions
of the physiological changes he goes through, and the pacing of the
tale soon builds to the feeling that, if he carries on in this way, his
days are numbered.
Next
up is Hunter’s Moon, a short story revolving around a werewolf pack
and their preparations to celebrate the glorious Blood Moon.
Naturally this entails a rough time for any humans unlucky enough to
cross paths with them, and the exclamation of “Run!” could very
much be a one word description of the general mood of this tale. A
nice build-up and frenetic at its peak.
Dire
is next, and is a snapshot of misery for an unfortunate criminal. A
cat burglar gets more than he expected when he is paid to steal the
massive fossilized paw-print of a dire wolf from a museum. It’s a
classic tale of there being more than one kind of payment, and to
beware the price of dealing with strange people...
Human
Skin relates the experiences of Alex and Jason, a private
investigator and his protégé, as they study the body of a dead
woman, and attempt to get to the bottom of who, or what killed her.
The “who or what” angle is quite the cause of disagreement
between them, but in the end, they do get to the bottom of things,
however inadvisable that turns out to be.
The
final story is The Tomb of Legion, a tale in which vampires also make
an appearance. The two species are in a state of truce, until
powerful vampire Legion is broken free from his prison, and the
werewolves find themselves having to face a vampire threat once more.
This felt like a more typical, classic tale of werewolves against
vampires to me, the rustic setting and gothic overtones enjoyable and
fun none the less. Pack against clan, but there are also other forces
afoot too.
Rounding
the book off is an excerpt from another of Toneye’s books: Wolvz:
Whispers of War. I didn’t read this as I wouldn’t want to
judge a story from an excerpt, nor already be familiar with the tale
if I ever read it in its entirety.
What
we have in Fangtastic Tales of
Werewolf Savagery are five werewolf tales that give the
reader a dose of that claw-and-tooth loving vibe, the kind of
enraptured appreciation of how terrifying (and thrilling) it would be
to actually be a werewolf, or to even be hunted and chased by one.
The
humans involved all come to gain an understanding of the law of the
tooth, whether as victim or convert, and the gore, when it happens,
is vivid and visceral. If I had to choose a favourite tale, it would
probably be Hunter’s Moon, in part due to its swift escalation, and
also due to its brutal ending.
View
more about Fangtastic Tales of Werewolf Savagery here.
I was given an advance review copy of this book.
Book Title:
Fangtastic Tales of Werewolf Savagery
Book Author:
Toneye Eyenot
Publisher:
Luniakk Publications
Released: 21
March 19
Tuesday, 5 March 2019
Why I Think Subnautica is One of the Best Horror Games
Why I Think Subnautica is One of the Best Horror Games
By Casey Douglass
Subnautica is a
game that I almost didn’t buy. I’d had an interest, then a
disinterest, and then things seemed to align and I saw it on sale and
picked it up. I knew the kind of game I was getting: a sci-fi
water-based survival game with exploring and beasties. What I didn’t
realise is that Subnautica would give me some of the best
experiences of horror and awe that I’ve probably encountered.
Which, as surprises go, was a most welcome one.
![]() |
The life pod with the wreckage of the Aurora behind. |
The game begins with a
spaceship, the Aurora, plummeting through the sky, a life-pod splashing down in
water and a nice bit of fire-extinguishing. Then the longer-term survival begins.
Everything you need is scattered for miles around, the groaning,
flaming Aurora blotting the horizon. You can’t stay long
underwater before running out of oxygen. You also don’t have much
equipment. Or food. Or drinking water. As situations go, it’s a
grim one. But to paraphrase The Martian’s Mark Watney...
‘Fuck you water-planet!’
![]() |
My Seamoth in the moon-pool |
![]() |
Sonar revealing the terrain |
![]() |
My humble base |
![]() |
My new Cyclops 'looming' |
I know there are bigger
things out there, deeper darknesses swirling with creatures that, if
provoked, would attack me and destroy me. I also know that the
answers to the various mysteries around the planet, and my own
survival, lie down there too. I can definitely sympathise with Bilbo
Baggins sneaking into the Lonely Mountain. You want to go but you
don’t. That’s where I am. And I’m enjoying it. I can dictate
the pace, and stretch out the anticipation as long as I feel like it.
At the moment, I am
scouring the safer areas for resources, enjoying my feeling of
relative safety. Every time I come to one of those areas of extreme
depth, I ping my sonar and watch the red grid slide down a previously
unseen funnel, and not even come close to showing the bottom. I hear
things roar and take heed of the depth warning coming from my craft’s
A.I, and I know I will find out what is at the bottom soon.
![]() |
Fresh underwear time. |
I never expected
Subnautica to cause the feelings to arise that it has so far.
It’s a different kind of fear to that found in a game like Alien:
Isolation or Outlast. They provide a more acute fear.
Subnautica’s is a nagging unease that occasionally results
in moments of panic-fuelled retreat and loss, but it is more
seductive for that very reason.
If you like horror
games and have not tried Subnautica, due to it not really
looking like a horror game, take a closer look. Visit Unknown Worlds Entertainment here to view the official site.
Labels:
gaming,
horror,
leviathan,
PC,
scifi,
Steam,
Subnautica,
survival,
Unknown Worlds Entertainment
Saturday, 2 March 2019
Dark Ambient Review: Faversham
Dark Ambient Review: Faversham
Review by Casey Douglass
Faversham is a
collaboration between musicians Mauri Edo and Leighton Arnold. The
album was born from a lengthy improvisation session, and then duly
shaped by long-distance conversations and edits into a 5 track
collection of dark ambient sound. The result for the listener is an
album of bitter-sweet spaces in which the moods of hope and threat
seem to gently battle for supremacy.
Album Description: Faversham is a collection of dark soundscapes, sprinkled with hope at times. The result of mixing guitar passages, low-frequency drones, field recordings, bells and traditional Korean instruments. The tracks evoke a landscape of barren lands, abandoned factories, old forests and a thick fog that surrounds the everything.
As is often the way
with my dark ambient listening, Faversham created a kind of
narrative for me, one about a dark village nestling in the bosom of
an isolated valley, each track progressing the story further. Opening
track Watchtower’s bell-tolling and deep crackling throb seems to suggest the shadows cast by the setting sun, the smooth hilltops
somehow casting jagged, long-nailed stabs of darkness across the
village besieged by some unknown threat.
If the first track was
the oncoming gloom, the next, Kapela Mira, is the defiance. It opens
with a harsh shimmer and the sound of insects, but soon warms into
gentle piano and guitar notes. There is an underlying pulsing bass
sound, but the lighter tones and melody seemed to show the defiant
occupants of the village singing to display that they won’t sit and
cower in silence.
Currents is the third
track, one that starts with a low vibration, a bit like a
petrol-fuelled generator. A tinkling beat joins, and before long,
crackling notes are plucked. Strings feel like they warp, and the
deep pulsing that flows beneath everything oozes threat. For me, this
track was the evil wandering the streets, looking for anyone foolish
enough to be out and alone. I really enjoyed the crackles that
accompanied the notes on this track, they almost hint at some kind of
etheric trembling.
The scene shifted for
me when I came to the penultimate track Forest Outpost. I let the
title lead me here and found myself looking down towards the
ink-stained village from a high place. A shimmering rhythm
opens things, crackling its companion once more. Wolf-howl tones
raise and breathe as dawn kisses the outpost, the lone occupant
wondering if there is anyone left to go home to.
The final track is
Tunnel, a harsher track that opens with an engine-like swell of
activity. Muted crashing and tumbling sit behind it. Maybe this track
is the occupant of the Forest Outpost making their way to the village
by way of a hidden tunnel. All I know is that as the track continues,
certain of the instruments, particularly the hyang piri, put me in
mind of some of the tracks from the Hannibal TV series soundtrack.
I’m not sure if they were the same instruments, but they had the
same kind of feel, something dark and primal.
Faversham is a
dark ambient album in which the layers of each soundscape seem to
have a clean purity about them. I never felt that there were too many
elements vying for my attention, and the ones that were there, such
as the crackling or chiming, sat nicely in the soundscape, easy to
enjoy and absorb. As you can probably guess from my review, I enjoyed
the images that Faversham brought to my mind, and I also
appreciated the changes in mood, from threat, to hope, and back
again. If you like your dark ambient to seduce you with crackles and
gentle notes, but to underlie this with unnerving bassy threat,
Faversham might be the album for you.
Click here to go to the
Faversham page on Bandcamp. You can also watch the teaser
video below:
I was given a review copy of this album.
Album Title: Faversham
Album Artist:
Mauri Edo, Leighton Arnold
Label: Chemical
Imbalance
Released: Jan 3,
2019
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