Why I Think Subnautica is One of the Best Horror Games
By Casey Douglass
Subnautica is a
game that I almost didn’t buy. I’d had an interest, then a
disinterest, and then things seemed to align and I saw it on sale and
picked it up. I knew the kind of game I was getting: a sci-fi
water-based survival game with exploring and beasties. What I didn’t
realise is that Subnautica would give me some of the best
experiences of horror and awe that I’ve probably encountered.
Which, as surprises go, was a most welcome one.
The life pod with the wreckage of the Aurora behind. |
The game begins with a
spaceship, the Aurora, plummeting through the sky, a life-pod splashing down in
water and a nice bit of fire-extinguishing. Then the longer-term survival begins.
Everything you need is scattered for miles around, the groaning,
flaming Aurora blotting the horizon. You can’t stay long
underwater before running out of oxygen. You also don’t have much
equipment. Or food. Or drinking water. As situations go, it’s a
grim one. But to paraphrase The Martian’s Mark Watney...
‘Fuck you water-planet!’
My Seamoth in the moon-pool |
Sonar revealing the terrain |
My humble base |
My new Cyclops 'looming' |
I know there are bigger
things out there, deeper darknesses swirling with creatures that, if
provoked, would attack me and destroy me. I also know that the
answers to the various mysteries around the planet, and my own
survival, lie down there too. I can definitely sympathise with Bilbo
Baggins sneaking into the Lonely Mountain. You want to go but you
don’t. That’s where I am. And I’m enjoying it. I can dictate
the pace, and stretch out the anticipation as long as I feel like it.
At the moment, I am
scouring the safer areas for resources, enjoying my feeling of
relative safety. Every time I come to one of those areas of extreme
depth, I ping my sonar and watch the red grid slide down a previously
unseen funnel, and not even come close to showing the bottom. I hear
things roar and take heed of the depth warning coming from my craft’s
A.I, and I know I will find out what is at the bottom soon.
Fresh underwear time. |
I never expected
Subnautica to cause the feelings to arise that it has so far.
It’s a different kind of fear to that found in a game like Alien:
Isolation or Outlast. They provide a more acute fear.
Subnautica’s is a nagging unease that occasionally results
in moments of panic-fuelled retreat and loss, but it is more
seductive for that very reason.
If you like horror
games and have not tried Subnautica, due to it not really
looking like a horror game, take a closer look. Visit Unknown Worlds Entertainment here to view the official site.