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| Penny Dreadful Image © Copyright Showtime Networks. |
Saturday, 28 May 2016
Dark Review - Penny Dreadful “A Blade of Grass”
Although I am usually pretty happy with anything Penny Dreadful, the most recent episode, "A Blade of Grass" seemed even better than usual. Vanessa is trapped in her memories of life in the asylum she was unlucky enough to visit earlier in the series, but the interplay of her own doubts and the kindness of John Clare was beautifully done. You can read my full, spoilerific review on Geek Syndicate at this link.
Sunday, 22 May 2016
The Next Level Podcast Episode 78
I got together with Ant, Amy and Matt to jibber jabber about storytelling in videogames, how we remember it from the early days and ways that it could be improved. I felt quite ill the night we recorded and I didn't feel that I came across that well. Even so, you can listen to the podcast by visiting this link.
Saturday, 7 May 2016
Dark Fiction - Corpuscle
Corpuscle
By Casey Douglass
‘We are meant to
flow, to move from one event to another, not to dig our heels in and
clasp the objects around us.’
The hushed audience
murmured as hundreds of tired minds processed the information. A few
muted claps and a coughing fit later, the grey-maned man at the
lectern smiled and continued.
‘What happens when we
stay in one place for too long? That one area soon becomes all too
familiar. I am not just talking about location, but occupation,
inclination and many other areas of life. Humans lose their edge when
they are comfortable, when they have everything that they think
they need, when they feel safe. The irony is that this is when they
are truly in the most danger. You!’ he pointed at a chubby blonde
woman in the front row. ‘You!’ he pointed at a suited man with
thick-rimmed glasses. ‘You! You! You!’ his pointing finger aimed
and arced across the room, the tip jarring nerves and increasing
pulses wherever it landed.
‘Wake
up! You are a long time dead! Move on to new things and don’t grasp
at illusion. Don’t get angry or frustrated with life’s hurdles.
Don’t lust for things or give in to your baser urges, use that
energy to better yourself and the world!’
The
crowd jumped to its feet and the air erupted in rapturous applause,
whistles and cheers. The man took a step back and bowed.
‘Thank
you! Thank you for listening to the rantings of an old man. If I can
reach just one person, my work here is done! Goodnight!’
More
whistles swelled into the rafters above, the windows of the old hall
fogging with condensation. He waved and vanished behind the heavy red
curtain, the fabric muffling the noise from the other side.
He
hummed a tuneless ditty as he trotted down the steps, his mind
already fantasizing about the money the stall would be making
tonight, and how many hookers he could afford to employ
simultaneously at the hotel later.
THE END
Labels:
Corpuscle,
dark fiction,
flash fiction
Tuesday, 26 April 2016
Dark Music Review – Black Sheep
Dark Music Review – Black Sheep
Review Written By Casey Douglass
Sanguine were a band
that I’d not even heard of a month ago. Some light YouTube music
video watching before a gig at the start of the month presented them
as probably worth watching live but I'll admit that I didn't
instantly click with them. After seeing them live however, I came to
appreciate them a whole lot more.
Sanguine is a 4-piece
metal/rock band that hails from Devon and is made up by Tarin Kerrey,
Nick Magee, Matt Feld, and Ross Andrew, and they put out some
seriously ear-worming tunes. Since Black Sheep arrived around
five days ago, I’ve listened to hardly anything else. That doesn’t
often happen to me so I know it has well and truly penetrated my
audio gland. I think the standout feature of the music for me is lead singer
Tarin’s vocals. She has a syrupy sweet voice in which she sings
many of the lyrics of each song, but in other instances, she drops
into an amazing rip roaring yell. In some tracks, this yell almost
seems to take on an “overtone singing” style aspect, managing to
be both light and dark at the same time. The best way I can describe
it is that, mid bellow, Tarin’s voice could probably flay the skin
from your bones, but also kiss it better at the same time. The
interplay with Nick’s growly shouted vocals that frequently occurs
throughout Black Sheep is also a most welcome dance of sound,
bouncing off each other to create interest and impact.
As far as the broad
feel of the album, there is a decent split between the more rawkish
heavy songs and the more chilled and quietly introspective ones. The
opening track “Breaking Out” gets things off to a flying start,
the warbling swells of guitar, punchy drumming and Tarin’s amazing
yells punching the listener in the gut and saying “Listen up!”
The next few tracks are also in the heavy punchy vein, from the
ear-worming “du op du op” (for want of a better word) section of
“Pretty Girl”, to the bombastic drums and catchy riffage of “Save
Me”, they are songs that are best played at a volume loud enough
for you to feel the vibrations through the floor.
Track five “Carousel”
sees a slight departure from the heaviness, a quieter and more
playful track in which the vocals and tempo do a great job of
creating the audio impression of the titular carousel. It’s a
rousing track, and the crescendo around the midpoint is another
seriously ear-wormy bit of music, the guitar solo, pluckiness and
drums carrying the lyrics into your “Rattle around my head for the
rest of the day” mental space. The other quieter tracks are also as
skilfully made, the ethereal “Do you see me” lyric of “Breathe
Out”, the airy vocals and gentle guitar of “The Blue” and the
slowly building euphoria of “Whole World” are all fantastic
tracks.
If I had to choose a
favourite track (and I haven’t mentioned every track above), it’s
a tough choice between “Breaking Out” and the titular album track
“Black Sheep”. I think “Black Sheep” edges it. A rumbling
heavy start is joined by Tarin’s sweet vocals with the odd touch of
rawk. She is soon joined by Nick at the chorus, which is where she
goes full supersonic. I particularly liked the lyrics of “Black
Sheep”, the distorted whispers of Nick saying: “I feel like I
don’t belong here” and “The people who surround me wouldn’t
notice if I died.” These words all tap into various dark feelings I
am sure many of us feel or have felt. The context of Tarin’s
screams takes on the extra aspect of pent up rage and frustration if
you really focus on the words. Nick, by coincidence, found a
dead sheep on Dartmoor and had recently been given a crash course in
bone carving. The end result is the carved sheep skull on the cover
of the album that was a perfect fit for the already decided album
title of Black Sheep. I love these kinds of dark coincidences.
Well, I seem to have talked myself into liking “Black Sheep” even
more than when I started writing this section. It’s funny how
analysing why you like something can increase your sense of
connection with it.
If you couldn’t tell
from the tone of the last however many words (around 700, don’t be
lazy Casey, use the word count tool!), I really rate Black Sheep and would give it a fantastic
5/5. If you enjoy bands with a good range, catchy songs and darkness
seeping through even the most light-hearted of words, Sanguine are
well worth checking out. Their music videos are also well worth a
watch. You can see the video of “Save Me” below with interesting
footage from director Tyson Wade Johnston's award winning sci-fi
short film 'Lunar' :
You can also watch the
lyric video for “Black Sheep” below:
Be sure to check
out Sanguine live if the opportunity arises. They are an energetic
band that know how to put on a show, as you can hopefully see from
this gif I created from footage I was able to record at their
Norwich gig:
Visit Sanguine at their
website here for places you can buy Black Sheep and other merch like
cool t-shirts and caps.
I was given a free copy
of the album to review.
Album Title: Black
Sheep
Artist: Sanguine
Genre: Metal
Release Date: 29th January 2016
Label: Omn Label
Service
Saturday, 23 April 2016
Dark Video Prose - Beyond
I done gone an' made another one a them newfangled vidyas. This one is a relaxing woodland scene with me narrating some prose that ties into what you can see. The video is below but I recommend watching it on YouTube itself so you that you can see it properly and catch some of the small details more easily. The prose is written below the video, both here and on its YouTube page.
The air is languid but warm, the leaves on the woodland floor flicker and twitch, but lack the energy to really get into things. The shadows of the trees lean away at a pleasing angle, the contrast with the golden sunlight sends stripes of meaning through his neurons. He sits and looks.
He looks at the small spider’s web undulating to his left. He looks at the occasional dust mote floating in the sunlight. He looks at the leaves of the saplings nearby, their movement seeming to wave and beckon as the wind tussles them. Then he looks through the trees, through to the glaring white light sitting behind everything before him. He thinks that there could be anything over the top of the small hill.
It could be a view that stretches to the distant horizon, green fields and rook-filled copses peppering the landscape with all of the ingredients of a typical English country scene.
It could be the edge of a vast arid desert, the baked sand and twisting dust held at bay by the small crest of trees and soil before him.
It could look down on a vast futuristic city, a dome of glistening light protecting it from intruders and the elements, its vast skyscrapers sparkling through the energy field.
It could be the sun entering its death phase, growing fatter and fatter as it swallows the inner solar planets, hungry for the Earth and its inhabitants.
It could be the veil between this life and the next, the light of bliss or the seduction of hell urging people forward into what lies beyond.
It could be all of these things, it could be none of them. That’s why he likes it, this spot in the trees with the birds calling and the leaves rustling.
It feels like uncertainty, it feels like home.
Beyond
Written By Casey Douglass
The air is languid but warm, the leaves on the woodland floor flicker and twitch, but lack the energy to really get into things. The shadows of the trees lean away at a pleasing angle, the contrast with the golden sunlight sends stripes of meaning through his neurons. He sits and looks.
He looks at the small spider’s web undulating to his left. He looks at the occasional dust mote floating in the sunlight. He looks at the leaves of the saplings nearby, their movement seeming to wave and beckon as the wind tussles them. Then he looks through the trees, through to the glaring white light sitting behind everything before him. He thinks that there could be anything over the top of the small hill.
It could be a view that stretches to the distant horizon, green fields and rook-filled copses peppering the landscape with all of the ingredients of a typical English country scene.
It could be the edge of a vast arid desert, the baked sand and twisting dust held at bay by the small crest of trees and soil before him.
It could look down on a vast futuristic city, a dome of glistening light protecting it from intruders and the elements, its vast skyscrapers sparkling through the energy field.
It could be the sun entering its death phase, growing fatter and fatter as it swallows the inner solar planets, hungry for the Earth and its inhabitants.
It could be the veil between this life and the next, the light of bliss or the seduction of hell urging people forward into what lies beyond.
It could be all of these things, it could be none of them. That’s why he likes it, this spot in the trees with the birds calling and the leaves rustling.
It feels like uncertainty, it feels like home.
Labels:
Beyond,
Dark Video,
Narration,
Prose,
YouTube
Friday, 22 April 2016
Dark Fiction - The Price of Fame
Dark Fiction - The Price of Fame
Written by Casey Douglass
Arnold walked down the
shopping aisle, the distant screams merging with the approaching
wu-wahs of the police. He reflected that it was a shame that shopping
couldn’t be this enjoyable every time: less people, plenty of
space, it was heaven.
Something crashed to
the ground on the other side of the store. It sounded like glass but
whether it was SWAT breaching or some clumsy soul knocking over a
display, he couldn’t tell.
He rested a hand on the
edge of a freezer cabinet, enjoying the frosty tingle in his fingers.
Blood smeared the glass as he rubbed some of the frost away. The
idiots had it turned up way too high.
Booted feet ran
somewhere off to the left, sounded like three rows away. Another
flurry of footfalls clattered on metal grates somewhere back in the
stock area.
He smiled. Soon it
would all be over.
He gripped the flesh
around him and tugged it closer. She had been a beautiful blonde, six
feet tall, with legs up to the sky. He’d never appreciated being
small for his age, but when you’re pushing fifty and only five foot tall, you can squeeze into all kinds of places. Images of the others
flickered through his mind, so many people, so many new suits.
He was tired, that was
why it had to end. The thought scared him at first but he'd soon come
around to the idea of giving himself up. It was the only way people
would ever find out the scale of what he’d done. The police had
only found two so far. Pathetic! Now he had it made, celebrity
status, maybe a book...
‘Put your hands up
and turn around slowly!’ a voice barked behind him.
He raised his hands,
the innards of the human-suit slipping against the backs of his arms.
‘Turn!’
He rotated on the spot,
careful not to let the amateurish stitches down the front split open.
He smiled, the images of camera flashes and kinky fan letters juiced
across his mind. He looked at the row of heavily armed police, their
guns all pointing at his chest. One on the end removed his helmet,
his face ashen, his gun quivering. ‘Caitlyn!’ he shrieked.
‘Shit,’ Arnold
mumbled.
The gun went off. The
future exploded.
THE END
Thursday, 21 April 2016
Dark Game Review – Batman: Arkham Knight
Dark Game Review – Batman: Arkham Knight
Review Written By Casey Douglass
When I bought my new
GPU last year, it came with a code for Batman: Arkham Knight.
At the time, the PC port was being problematic, to say the least, so
I shelved it and looked mournfully at the game on offer the following
month when it turned out to be Metal Gear Solid V: The Phantom Pain.
A few weeks ago, I found myself at a bit of a loss when it came to my
gaming time, so I decided to embark on a trip to the wet streets of
Gotham once more, hoping that it wouldn’t be as bad as I feared.
In the time that has
elapsed since its release last Summer, there have inevitably been
patches that aimed to sort out some of the performance issues. I must
admit that I didn’t bother to push the game too hard, I’ve never
been one that fancies tinkering with graphic settings for ages trying
to find the right balance of visuals and performance. I left all the
usual settings at Normal for 1080p, but turned on the NVIDIA
GameWorks Effects instead; stuff that makes the smoke and fog better,
more litter on the streets and enhanced rain effects. I think it
pushed the GPU memory estimate near the 4GB limit of my card, so I
left things at that and played. I am happy to say that not once did I
experience a noticeable frame-rate drop or graphical glitch. The only
issue I had was when I went into the skill upgrade menu near the
midpoint of the game and my PC hard-locked, requiring a physical
powering off. I know shit happens but I hoped we’d be past software
being able to hard-lock a PC. Crash to desktop gracefully if you like
but don’t freeze the entire system. It didn’t happen again and I
finished the game without further incident. Your own mileage may vary
however.
![]() |
| I remember when all of this was fields... |
Once you are in the
game proper and in control of Batman, the graphical fidelity is very
impressive indeed. When I'd seen screenshots of the game or even
footage, it didn’t compare to how the game actually felt to
experience. Rain trickles down surfaces, fog and smoke hangs in the
air and the city is such a fantastic place to view and swoop through,
it was quite simply, great! A particular thing I enjoyed was when
Batman answered the video-calls that extend from his forearm, yet
most of the time, you can still walk him around while it is
happening. I don’t know why I was so impressed by that, I just was.
![]() |
| Smart watches can't touch Batman's technology! |
I was impressed with
the story. I am not the biggest Batman buff in the world, but I
did enjoy the twisted and quite brutal narrative. I think Batman:
Arkham Knight had the best story for me, of any of the recent
games. It featured madness, trickery and sacrifice, what more could
you want?
![]() |
| Talking of madness... look who's back! |
Oh, I haven’t even
mentioned the Batmobile, the ride of choice for Batman as he tears
through the criminals on the streets. Batman can call it as he glides
down to a road, it skidding to pick him up and drive on. Batman can
also control it remotely, giving the opportunity for turning the
tables at least a couple of times in the main story line, the car
getting behind thugs that think they have the batty one trapped.
Their cries of surprise as it takes them out are music to the ears. If
the Batmobile is nearby, you can also make use of it in some of
Batman’s fighting take-downs: throwing the thug into the air for
the Batmobile’s gun to land the final thunderous hit.
![]() |
| Car-shaped carnage lurks in the background. |
As I said, I enjoyed
the main story, and the side missions were also really interesting, things like apprehending other named criminals such as Two-face and
Penguin. The only side-boss that I didn’t beat was The Riddler,
because he did a disappearing act and then broadcast that he'd only fight
when I'd solved all of his riddles etc. I can understand the draw of
exploring the city and looking for the stuff he has done but it isn’t
for me this time, I just can’t be bothered. I finished everything
else though and triggered the ending, which was serviceable, but
nothing that really made me go "Wow!". I think I read that if you get a
100% completion (I had 96%) you get the full ending with extra
cut-scene stuff but again, The Riddler’s bullshit would need to be
solved for that. I could search YouTube and find the extra ending but
I find myself not really caring, I got my ending and that’s all
that matters, much like how I felt with Mass Effect 3 and why I can’t
bring myself to replay the ME Trilogy again.
Batman: Arkham
Knight exceeded my very low expectations and I am happy to say
that it is probably one of the better games I have played in the last
year or so. I don’t know how I would have fared if I had played at
launch, but a year on, the experience was very enjoyable. If you are
like me and you have Batman: Arkham Knight for PC and haven’t
touched it yet, now might be the time to check it out.
I’d give the game
4.5/5.
Game Title: Batman:
Arkham Knight
Platform: PC
Publisher: Warner Bros.
Interactive Entertainment
Screenshots from Batman:
Arkham Knight © Copyright Warner Bros.
Interactive Entertainment
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