Thursday, 18 July 2019

HORROR NEWS: Wicked Witches Are Coming This August

Wicked Witches

We live in a time where more and more people are going vegetarian or vegan, but the titular characters in Wicked Witches not only fancy a bit of man-flesh but also the soul it houses inside. That's just greedy if you think about it.

The story follows a man ejected from his house for shagging around. He goes back to the farm of his youth, but all is not well there. For one thing, there is the small matter of his friend being possessed by said group of witches. Thus starts the plot to feast on the unsuspecting playboy.

Wicked Witches

Watching the trailer brought me to thinking that I haven't seen a decent witch film for a long, long time. There's that other shaky-cam found-footage film that I'm sure you've heard of, but I was pretty underwhelmed by that and its more slick sequel. Wicked Witches looks 'proper bleak and gory' in my opinion, and the whole set-up of the possessed friend working for them adds a bit of extra spice to things.

Wicked Witches

Wicked Witches will be in select theatres and also available on DVD and VOD from August 9th. It comes from The Pickering Brothers by way of Midnight Releasing, and stars Duncan Casey, Justin Marosa, Samantha Schnitzler, Jasmine Clark and Laura Coleman. Visit the official Wicked Witches website, and checkout the trailer below:


Wednesday, 17 July 2019

GAMING NEWS: Archaeological Deciphering Game Heaven's Vault Now on GOG.com

Heaven's Vault

I'm always partial to a bit of code deciphering, so when I saw an announcement about Heaven's Vault being available on GOG.com, and that it was a hieroglyphical, archaeological, non-linear narrative adventure game, I wondered how this game had managed to pass me by.

The game follows the story of Aliya as she explores The Nebula, a scattered network of moons. The ruins you explore garner inscriptions that need to be translated. What's more, the translations you choose apparently feedback into the story, and the game never tells you if you are correct or not. This is all wrapped in a lovely art-style and a sweeping soundtrack.

Heaven's Vault

Heaven's Vault

The game comes from inkle, the creators behind the world-roaming adventure game 80 Days, a game that I very much enjoyed, so I know that they have a pedigree when it comes to charming adventure games. Heaven's Vault released on PS4 and Steam three months ago, and I managed to miss it's arrival.

I'm intrigued by Heaven's Vault. I'm a sucker for games with a pleasing art-style, but the way that it sounds like your decisions/decryptions actually have meaning, and that the game doesn't hold your hand, that is something that I wish was a feature of many more games.

Heaven's Vault is on GOG.com at this link, and for a short time is 20% off, making it £15.99 rather than £19.99. You can also watch the trailer below:


Tuesday, 16 July 2019

HORROR NEWS: 3 From Hell Full Trailer Released

3 From Hell

3 From Hell is the third film from Rob Zombie that details the leisure pursuits of the murderous Firefly family, and it has just had its full trailer released.

Seemingly set to take place after their shootout with the police at the end of The Devil's Rejects, the trailer shows the trio beating their massive injuries. Some people despair at this, others create some kind of movement to get them released from prison.

Having a "real day of the dead" is mentioned, seeming to be backed up by a number of Mexican-themed scenes in the trailer. Then come the various scenes of a knife-wielding, mad-giggling, build-up to violence. "This is my death factory, and you are the product!" is just one of a handful of meaty quotes.

3 From Hell

I was quite late to the Firefly family party, only catching the first two films (the first was House of 1000 Corpses) on Netflix. I enjoyed their 'Texas Chainsaw' aesthetic, and there is something quite charming about a creepy clown, in my opinion. 3 From Hell looks set to continue the madness, and I think the element of the trio having "fans" while in prison is a nice touch.

3 From Hell stars Sid Haig, Bill Moseley and Sheri Moon Zombie along with a number of others including Danny Trejo, Richard Brake and Jeff Daniel Phillips. It was written and directed by Rob Zombie and the studio involved is Lionsgate.

First screenings will occur in September (in the U.S), and you can find out more by visiting the official site at this link: Robzombie.com/movies/three-from-hell-2019/ . Be sure to check out the trailer below too!


Thursday, 4 July 2019

Game Review - American Truck Simulator Washington and Forest Machinery DLCs (PC)

American Truck Simulator has had a couple of new DLCs released recently, and you can read my review of them over on Geek Syndicate at this link.

American Truck Simulator


Friday, 28 June 2019

Dark Fiction - The Carrion Maven

I have a short (very short) piece of fiction now up at Black Hare Press called The Carrion Maven. Click here to read it and here to visit the Dark Moments page where you can read others' work too.


Wednesday, 26 June 2019

Flash Fiction - Slow


Flash Fiction - Slow

By Casey Douglass


Slow


Spinkel had always been slow. Not slow in a dimwitted kind of way, but slow in both movement and speech. His friend Rami often joked that Spinkel lived life at half-speed. Spinkel felt this was an exaggeration, as he knew he would have to do his version of “running” to even approach “half-speed”.

The doctors were stumped as to whether his condition was mental or physical, or both. After years of tests, pumping him with caffeine, stimulants and courses of cognitive behavioural therapy, they did what any caring doctor would do. They washed their hands of him.

As far as Spinkel’s job prospects, they shouldn't have been zero, but they were. He’d achieved good grades at college and shown himself to be a friendly, sociable chap. Employers however, wouldn’t touch him. Job after job passed him by. The Job Centre tried to help. They had the bright idea of having Spinkel re-classified as a robot. It didn’t work. They penalized Spinkel for their own failings. He told them to go fuck themselves. Slowly, of course. With diagrams and everything.

On a darkening evening, Spinkel found himself on the roof of the local multi-story car park. He considered jumping. He idly wondered if he would fall at a slow, ponderous rate. It was as he ruminated on this that he spied a gathering in a back garden on the other side of the street. His heart hit a heady forty five beats per minute as his breath began to catch in his throat. He saw a group of people, and they were slow too!

As it turned out, they were full-speed people, but people behaving in a deliberately slow fashion. After his chat with the leader, he bought a book on Tai-Chi and other meditative movement-based disciplines. He wondered if he’d found his niche in the world. He studied hard and became a teacher, running his classes at the local town hall and amassing such a following that he soon had to expand his operation. He brought his innate slowness to the postures and movements he performed, something even the best ‘normal’ instructors could only dream of. 

Spinkel fell in love with a frazzled woman who’d worked herself into a nervous breakdown. Together, they found that his tempo and her over-drive blended perfectly into the bosom of their intimate relationship. They had two slow children, were adopted by a moderately-paced cat, and lived out their days in a quiet cottage, packing every second of every day with only as much as it could comfortably carry.

THE END

Saturday, 4 May 2019

DARK AMBIENT: Mount Shrine Interview


Mount Shrine Interview

Interview by Casey Douglass


Mount Shrine

In recent months, I’ve been listening to Rio De Janeiro-based dark ambient artist Mount Shrine’s fantastic Ghosts on Broken Pavement, reveling in the moods it creates. During the last few weeks, I was lucky enough to have an email chat with Cesar, and I was able find out a bit more about what makes him tick.

Laced throughout this interview are photos taken by Cesar, of the view that he often stares at when creating his music.

CASEY: How did your interest in creating music first form, and what drew you towards the dark ambient genre?

CESAR: I actually don't really know. I've always been an avid music fan, even when I was a child. I was always listening to my family's old records, watching video clips on local TV channels (back when this was still a popular thing), stealing my mom's pans and "playing drums" with them until my neighbors would scream at me and silly things like that.

There were some records that truly stood out to me at the time, but nothing ambient related. When I was around 11-12, I started being interested in how people I listened to made music, by doing silly Google searches like "how to make music Aphex Twin" or something like that. It was just for pure curiosity on knowing their process. Then I got some freeware stuff and started playing with them, making noises and having fun. I believe I could say it was simply a natural progression for me then, I guess, since I was never serious about making music before I was 13-14 years old. Of course, the lack of having a musical family and the lack of supportive people around me would be a huge factor on that, since no one ever gave me an option of living a life by making any form of art.

I think the first ambient record I actually ever heard was probably any of Brian Eno's ambient albums (my best guess would be the first one), but the album that really got my attention towards the genre was Akira Yamaoka's score for Silent Hill 2. I know it might be a bit cliche to say this, but it really was! The first thing that caught my attention was how diverse his soundtrack work was: within the same game, you had musical cues that ranged from ambient, downtempo, industrial/noise to, even, tracks that resembled a bit of early 90s alternative rock. But when I really delved by listening it in the album format, I can't even put into words of what I felt. All the playful joy of making noises with plug-ins disappeared and I decided to dive more seriously into this thing. I've already spent more than 6-7 years listening to this soundtrack, but I still get shivers when I listen to The Day of Night or White Noiz.

Most of the stuff he did for Silent Hill were made with sample libraries, especially with the ones Spectrasonics released in late 90s, but his sample choices were just perfect because it fits completely with the whole scenario of each game. Some might try to diminish his work today as just "lazy", due to its extensive use of sample libraries, but I don't think like that. I don't think any other artist might have used the same samples in more evocative ways like he did. You know, there's SO many people who hear any slow chords playing beneath a song and think "Oh, it sounds like Silent Hill!" even if it's something from a drum and bass track, and that's mainly due to his perfect sample choices. If it was a different composer working with Team Silent, it would be something completely different and that's so interesting.

Mount Shrine


CASEY: Which other musicians would you say have influenced you in the music that you create?

CESAR: On the ambient side of things, I simply love Akira Yamaoka and Tim Hecker. They're basically my two favorite ambient artists and I could listen to them forever. If I had to choose my "desert island" album by each of them, they would be the soundtrack for Silent Hill 2 and Radio Amor, respectively. Of course, I have other favorites in the genre, like Tor Lundvall, Leyland Kirby, William Basinski, Stars of the Lid, Rod Modell and Burial, if you consider him as, mainly, an "ambient" artist. I'm also very fond of late 90s so-called "IDM", like Aphex Twin, Squarepusher, Amon Tobin, Christoph de Babalon, Boards of Canada, and Autechre. I've recently came across this little nice Luke Slater album, The 4 Cornered Room and I've been listening to it a lot. Basic Channel and Echospace [Detroit] labels have their own place in my heart too and they're a big part of my "weekend chill" playlist.

Ambient unrelated, I must say I have a healthy obsession with two artists: John Frusciante and Jorge Ben (now going under the "Jorge Ben Jor" name). I just love everything they've made so far and I can't really go a week without listening to, at least, one song from them. I think you can pick some bits and pieces of them in some of my artistic stylishing. For example, I started getting addicted on minor 7th chords right after I got into Ben's work. I'm also addicted to early oldskool hardcore/jungle stuff. Back when I was producing Ghosts on Broken Pavement, I was mainly listening to mixtapes cassette rips of these styles on Youtube 24/7, which was the cataclysm of giving my last album its sound. If I had to point one out as a favorite, it would be Dieselboy's Witness The Strength mix. Simply, a masterpiece.

CASEY: What does your technical setup consist of, which software and equipment are mainstays of your craft?

CESAR: Ableton Live only, with mouse and keyboard. Live was the only DAW that I really felt connected with, when I was trying out demo versions of various DAWs to pick my main one years ago. I tried so much stuff and I hated them all, but I don't know why. If I hadn’t tried Ableton Live, I would probably have given up making music. At least, with a computer. With that said, Live has been my main "friend" for almost 8 years and I'm still learning new things in it! Apart from some third-party plugins, like Fabfilter (their EQ and Limiter are some of the best third-party plugins you could probably have) and some ValhallaDSP reverbs (the "VintageVerb" one is my favorite), I'm completely happy with Ableton's stock stuff.

If someone thinks that Ableton sounds "flat" or "dull", they should go listen to Fanu and notice that they've been probably using Ableton wrong. Honestly, 90% of the sounds from Ghosts on Broken Pavement are just simple sounds made with Analog or sub/reese basses made with Operator. Almost all post-processing, like reverb, delay or filtering, were all from Ableton's own stuff. The remaining 10% are mainly loops I took from recordings I did with PureData or small patches I did with granular samplers/synthesis, like Ableton's Granulator or The Mangle.

Mount Shrine

CASEY: You make great use of field-recordings in your tracks. I particularly like the various ways you utilize the sound of rain. Do you have a favourite “real world” sound to try to capture, and what do you make your field-recordings with?

CESAR: These sounds are all, basically, a collage of sounds I love making, just to keep playing on the background of any song I make. The sounds sources, well, you can find them anywhere: there's some stuff I got by blindly searching on the internet, looped atmospheres I got from my favorite movies, low-quality recordings from my phone, manipulated samples of vinyl and fire crackle and, by keeping them "glued" together, a quiet tape hiss. I like to create this whole "inside world" feel on my tracks.

My music is quite a reflection of my personality; I like to stay in the background, in my little world, without people trying to get my attention and to move like shadow through the streets. The sound collage also reflects my whole neighborhood too. People think that Rio is all about sunny days, beaches and jungles, but where I live all you'll be able see is urban decay, streets with broken pavement, trash everywhere and, as much it can get hot some days, it can get truly cold too. So I think that, by creating this sound collage, it doesn’t just give the nice texture I always wanted to give for my tracks, but it's also a way for giving the listener to glimpse what I observe in my neighborhood.

CASEY: When you aren’t creating music, what else do you enjoy doing creatively, or even just for the simple fun of things?

CESAR: That's tough, because I don't do much, hahaha! I usually keep a daily schedule to myself. When I wake up, I like to watch some stuff on Youtube while I'm sipping a bunch of coffee cups. It's mainly these horror channels, like Nexpo or ScareTheater, or random gaming and tutorial videos. For some years, I've been watching around 1-2 movies every night too as a routine. I'm not a huge cinephile guy, but I like to watch weird and different challenging stuff, just to keep my creative juices flowing. I've recently gone through Pedro Costa's filmography and I watched all his feature films in a week. Just plain darkness and a claustrophobic view on the everyday life of simple people.

CASEY: What are you currently working on now, and what are your plans for the future?

CESAR: Well, I'm actually not working on anything right now. After the release of Ghosts on Broken Pavement, I forced myself to get some months off, to clear my mind a bit and take care of my health. The last 6-7 months have been tough and I haven't stopped a single day since then. While I was on this "forced vacation" for myself, I started learning Japanese and decided to go back and play some of my favorite games again, especially Dark Souls and Playdead's stuff. Only recently, I started to do some silly stuff on Live, but nothing too concrete or making any real "tracks"; it's mainly mindless noodling with synths, recording samples and chopping breakbeats, just to get myself back at the creative mindset.

Future plans? Surely is to keep releasing new stuff. I haven't been too interested in the "album" format lately, because I feel that its format is much better when you need to close a "chapter" of what you're doing creatively, somehow, rather than just a compilation of tracks that sounds nicely together. I started having these thoughts around the early drafts of my last album. With that said, when the right time to release something new comes, it will come naturally and with a personal reason for doing so. It might be something new for Mount Shrine, or any new alias I might feel like giving a try in the future.

***

Thanks to Cesar for such a detailed and fascinating look into what drives his music, how he does it and what might be coming next. You can find Mount Shrine on Bandcamp and you can read my review of Ghosts on Broken Pavement by clicking the links.