DARK GAMING: Trying to Survive Extinction in Frostpunk
By Casey Douglass
11 Bit Studios’
societal survival game Frostpunk intrigued me from the moment
I started reading about it. Its mix of steampunk technology, harsh
frozen environment, resource management and societal strife all
seemed to paint a world in which I wanted to meddle. So I did, and
along the way I found out that extinction level events seem to turn
me into a bit of a scheming bastard. This isn’t a review, more a
taster of what the game is about and how things can go bad very
quickly.
The main thing to know
is that the most important building in the game is the Generator, a
massive tower that sits in the middle of your fledgling city, spewing
out heat and life-giving warmth to the citizens that huddle around
its base. At the start of the game, it’s cold and idle, the first
action you need to achieve is to get some coal and to fire that puppy
up. Flicking the “On” switch seemed far more satisfying than it
had any right to be, the way light and heat bathed the surrounding
area with radiance and seemed to hold the snow back. In the early
days, I only fired it up overnight as I wanted to preserve my coal
supply, but as the weather worsened and certain buildings needed a
minimum of heat to function, I had to keep it on. The people also
complained, and I didn’t want the people under my care to turn into
human ice pops.
The early part of the
game is very much “gatherer mode”, your well-wrapped citizens
trudging trenches through the thick snow and bringing back various
resources from surface-based debris and deposits. It’s slow work,
made even slower by the shift schedule. You can use another important
part of the game to alter this however: the ability to pass laws.
These can relate to work, health, and other areas, and often involve
a choice between two possibilities. One such law is about letting
children work in safe work places. I passed this one quite early on.
They could trudge to a pile of old wooden crates and bring back the
timber just like anyone, and with so few supplies, every hungry belly
needed to be put to work, or everyone would die. Once you advance
your technology far enough, you can build coal mines, saw mills and
other industrial structures, and when you do this, the resource
freedom seems heady and powerful. Well it would, if you didn’t have
to give thought to your people griping.
You have to keep your
people happy, by way of the Hope and Discontent bars. If people are
cold, hungry, dying too often, or hear some bad news, your Hope
rating plummets and your Discontent one rises. If the Discontent gets
too high, you are at risk of being exiled or executed. After some
particularly crushing news, a split emerged in the city, and these
people were referred to as The Londoners (in the scenario I’m
playing at least). These folks wanted to head back to London, feeling
that they were better off there in the first place. This group was
disruptive, and as the leader of the city, I had to choose how to
combat the Discontent they were spreading. It came down to two
choices, rule by Order or rule by Faith.
After some thought, I
opted for Faith. Sure, some totalitarian state-type shenanigans might
have been effective, batons cracking a few skulls certainly sends a
message, but I ultimately felt that religion was a far more effective
(and insidious) route to control a populace. After all, we’ve seen
it done very effectively on our own planet for millennia. I know that
I sound like a dictator right now, talking about control and whatnot,
but these people were starting to piss me off at this point. So I
gave them churches and faith, and let them fall into the idea that
something larger than they actually cared. I still cared too, but
they needed to accept the reality of the situation, and some were
struggling to do this. While this was all going on, my first mech
reached the city, and I always love me some new tech!
You explore the world
by way of Scouts. These can find other survivors and loot, and
hopefully, get them back to my city safely. Ooh I just called it my
city, I think I’m getting attached to it. One such expedition found
a mech, a spidery-robot thing that works continuously and replaces an
entire workforce. I watched it stomp around at the saw mill I pointed
it to throughout the day and night, and this set me dreaming of an
army of mechs that would streamline my resource gathering and let me
advance my populace at a higher rate.
A test loomed though,
one that I wasn’t sure the city would survive. I said “the city”
this time, maybe I’m distancing myself from the consequences of
what might happen. The weather forecast said that a colder spell was
blowing in, one more bleak than any the settlement had faced to date.
I had the coal, but I wasn’t sure the Generator was powerful enough
to keep people functioning. They were already complaining about the
cold, and kept moaning about wanting more heat-effective housing. I
was doing the best I could but it’s hard to keep on top of things.
I thought this cold front would be the litmus test of my city. The
Londoners were stepping up their efforts to unseat me and the medical
buildings were full of the sick and dying. There would be deaths. If
it all went wrong, I decided that I wouldn’t be the scapegoat. I
thought about stowing some gear on my new mech so that I could make a
hasty getaway. I might freeze to death once it ran out of coal, but
I’d rather that than a bunch of ingrates hanging me from the
nearest tower.
As it turned out, it
went to shit before the weather-front even arrived. There were
protests, nasty graffiti popped up all over the city, and a rush (for
me) to build shrines to calm the populace down. I had too many balls
in the air and ultimately, I dropped them all. My time had come.
Thankfully, due to “services rendered”, I was only exiled, rather
than executed. Life in the bitter cold was more than likely a death
sentence of its own, but at least this way, I could die without
spectators cheering and whooping. On the down side, they kept the
mech, so I only have the meagre supplies they gave me. Damn it.
Frostpunk is a
grim but beautiful game, one in which you have to balance your
concerns at any given moment, and in that lays its fun. You’ve just read about my first play
through, and in that journey I’ve learnt a decent amount about what
I would do differently next time. The game has a number of scenarios
and a new Endless mode, so it seems likely that it will have a good
amount of re-playability. Time will tell on that front. All I can say
is that I enjoyed my first play through and have already started
another. Oh, and just to make it clear, the stuff about running away
on the mech at the end was a little bit of embellishment for this
piece. As far as I am aware, you can’t do that, but it would certainly be
nice if you could.
Thanks for reading, and please feel free to let me know if you give Frostpunk a try. Or, if you have already been baptised in the snow of its grim world and feel like helping a newbie out, post some tips below, they'd be greatly appreciated.